using KianaBH.GameServer.Server.Packet.Send.Pjms; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Pjms; [Opcode(CmdIds.PjmsUpdateAvatarStatusReq)] public class HandlerPjmsUpdateAvatarStatusReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = PjmsUpdateAvatarStatusReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketPjmsUpdateAvatarStatusRsp(req)); } }