using KianaBH.GameServer.Server.Packet.Send.Player; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Player; [Opcode(CmdIds.GetFrameDataReq)] public class HandlerGetFrameDataReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetFrameDataRsp()); } }