using KianaBH.GameServer.Server.Packet.Send.Player; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Recv.Player; [Opcode(CmdIds.SyncTimeReq)] public class HandlerSyncTimeReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SyncTimeReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketSyncTimeRsp(req.Seq)); } }