using KianaBH.KcpSharp; using KianaBH.Proto; namespace KianaBH.GameServer.Server.Packet.Send.Pjms; public class PacketPjmsUpdateAvatarStatusRsp : BasePacket { public PacketPjmsUpdateAvatarStatusRsp(PjmsUpdateAvatarStatusReq req) : base(CmdIds.PjmsUpdateAvatarStatusRsp) { var proto = new PjmsUpdateAvatarStatusRsp { ChapterId = req.ChapterId, StarRingEnergy = req.StarRingEnergy }; proto.AvatarStatusList.AddRange(req.AvatarStatusList); // TODO: Create a part2 table to save changes SetData(proto); } }