mirror of
https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-13 13:24:34 +01:00
81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
namespace KianaBH.Configuration;
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public class ConfigContainer
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{
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public HttpServerConfig HttpServer { get; set; } = new();
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public GameServerConfig GameServer { get; set; } = new();
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public PathConfig Path { get; set; } = new();
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public ServerOption ServerOption { get; set; } = new();
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}
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public class HttpServerConfig
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{
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public string BindAddress { get; set; } = "0.0.0.0";
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public string PublicAddress { get; set; } = "127.0.0.1";
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public int Port { get; set; } = 80;
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public string GetDisplayAddress()
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{
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return "http" + "://" + PublicAddress + ":" + Port;
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}
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public string GetBindDisplayAddress()
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{
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return "http" + "://" + BindAddress + ":" + Port;
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}
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}
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public class GameServerConfig
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{
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public string BindAddress { get; set; } = "0.0.0.0";
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public string PublicAddress { get; set; } = "127.0.0.1";
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public int Port { get; set; } = 21000;
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public int KcpAliveMs { get; set; } = 45000;
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public string DatabaseName { get; set; } = "kiana.db";
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public string GameServerId { get; set; } = "KianaBH";
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public string GameServerName { get; set; } = "KianaBH";
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public string GetDisplayAddress()
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{
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return PublicAddress + ":" + Port;
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}
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}
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public class PathConfig
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{
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public string ResourcePath { get; set; } = "Resources";
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public string ConfigPath { get; set; } = "Config";
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public string DatabasePath { get; set; } = "Config/Database";
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public string HandbookPath { get; set; } = "Config/Handbook";
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public string LogPath { get; set; } = "Config/Logs";
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public string DataPath { get; set; } = "Config/Data";
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}
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public class ServerOption
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{
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public string Language { get; set; } = "EN";
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public string FallbackLanguage { get; set; } = "EN";
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public string[] DefaultPermissions { get; set; } = ["Admin"];
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public ServerProfile ServerProfile { get; set; } = new();
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public bool AutoCreateUser { get; set; } = true;
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public bool SavePersonalDebugFile { get; set; } = false;
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public bool AutoSendResponseWhenNoHandler { get; set; } = true;
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#if DEBUG
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public bool EnableDebug { get; set; } = true;
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#else
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public bool EnableDebug { get; set; } = false;
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#endif
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public bool DebugMessage { get; set; } = true;
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public bool DebugDetailMessage { get; set; } = true;
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public bool DebugNoHandlerPacket { get; set; } = true;
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}
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public class ServerProfile
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{
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public string Name { get; set; } = "Ai-chan";
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public int Uid { get; set; } = 80;
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public int AvatarId { get; set; } = 3201;
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public int DressId { get; set; } = 593201;
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public int FrameId { get; set; } = 200001;
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public int HeadId { get; set; } = 161080;
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} |