Files
KianaBH3/GameServer/Server/Packet/Recv/Item/HandlerRefineStigmataRuneReq.cs
2025-06-15 21:44:11 +08:00

18 lines
660 B
C#

using KianaBH.GameServer.Server.Packet.Send.Item;
using KianaBH.Proto;
namespace KianaBH.GameServer.Server.Packet.Recv.Item;
[Opcode(CmdIds.RefineStigmataRuneReq)]
public class HandlerRefineStigmataRuneReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = RefineStigmataRuneReq.Parser.ParseFrom(data);
var player = connection.Player!;
await player.InventoryManager!.GenerateRune((int)req.UniqueId,req.Type,req.TimesType,(int)req.LockRuneIndex);
await connection.SendPacket(new PacketRefineStigmataRuneRsp(player,(int)req.UniqueId, req.TimesType));
}
}