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18 lines
660 B
C#
18 lines
660 B
C#
using KianaBH.GameServer.Server.Packet.Send.Item;
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using KianaBH.Proto;
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namespace KianaBH.GameServer.Server.Packet.Recv.Item;
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[Opcode(CmdIds.RefineStigmataRuneReq)]
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public class HandlerRefineStigmataRuneReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = RefineStigmataRuneReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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await player.InventoryManager!.GenerateRune((int)req.UniqueId,req.Type,req.TimesType,(int)req.LockRuneIndex);
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await connection.SendPacket(new PacketRefineStigmataRuneRsp(player,(int)req.UniqueId, req.TimesType));
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}
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}
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