mirror of
https://github.com/MikuLeaks/KianaBH3.git
synced 2025-12-12 21:04:41 +01:00
157 lines
5.4 KiB
C#
157 lines
5.4 KiB
C#
using KianaBH.Data;
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using KianaBH.GameServer.Command;
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using KianaBH.Internationalization;
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using KianaBH.Util;
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using Newtonsoft.Json;
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using System.Text;
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using System.Text.Json.Serialization;
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namespace KianaBH.KianaBH.Tool;
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public static class HandbookGenerator
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{
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public static void GenerateAll()
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{
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var directory = new DirectoryInfo(ConfigManager.Config.Path.ResourcePath + "/TextMap");
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var handbook = new DirectoryInfo(ConfigManager.Config.Path.HandbookPath);
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if (!handbook.Exists) handbook.Create();
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if (!directory.Exists) return;
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foreach (var langFile in directory.GetFiles())
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{
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if (langFile.Extension != ".json") continue;
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var lang = langFile.Name.Replace("TextMap", "").Replace(".json", "");
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// Check if handbook needs to regenerate
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var handbookPath = $"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt";
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if (File.Exists(handbookPath))
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{
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var handbookInfo = new FileInfo(handbookPath);
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if (handbookInfo.LastWriteTime >= langFile.LastWriteTime)
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continue; // Skip if handbook is newer than language file
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}
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Generate(lang);
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}
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Logger.GetByClassName()
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.Info(I18NManager.Translate("Server.ServerInfo.GeneratedItem", I18NManager.Translate("Word.Handbook")));
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}
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public static void Generate(string lang)
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{
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var textMapPath = ConfigManager.Config.Path.ResourcePath + "/TextMap/TextMap" + lang + ".json";
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if (!File.Exists(textMapPath))
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{
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Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
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I18NManager.Translate("Word.NotFound")));
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return;
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}
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List<TextMapEntry> textMapList = JsonConvert.DeserializeObject<List<TextMapEntry>>(File.ReadAllText(textMapPath))!;
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if (textMapList == null)
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{
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Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
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I18NManager.Translate("Word.Error")));
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return;
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}
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Dictionary<long, string> textMap = [];
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foreach (var map in textMapList) textMap.Add(map.Value!.Hash, map.Text!);
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var builder = new StringBuilder();
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builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm"));
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builder.AppendLine();
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builder.AppendLine("#Command");
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builder.AppendLine();
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GenerateCmd(builder, lang);
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builder.AppendLine();
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builder.AppendLine("#Valkyrie");
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builder.AppendLine();
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GenerateValk(builder, textMap);
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builder.AppendLine();
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builder.AppendLine("#Elf");
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builder.AppendLine();
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GenerateElf(builder, textMap);
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builder.AppendLine();
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builder.AppendLine("#Stigmata");
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builder.AppendLine();
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GenerateStigmata(builder, textMap);
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builder.AppendLine();
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builder.AppendLine("#Weapon");
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builder.AppendLine();
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GenerateWeapon(builder, textMap);
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builder.AppendLine();
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WriteToFile(lang, builder.ToString());
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}
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public static void GenerateCmd(StringBuilder builder, string lang)
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{
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foreach (var cmd in CommandManager.CommandInfo)
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{
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builder.Append("\t" + cmd.Key);
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var desc = I18NManager.TranslateAsCertainLang(lang, cmd.Value.Description).Replace("\n", "\n\t\t");
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builder.AppendLine(": " + desc);
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}
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}
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public static void WriteToFile(string lang, string content)
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{
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File.WriteAllText($"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt", content);
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}
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public static void GenerateValk(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var avatar in GameData.AvatarData.Values)
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{
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var name = map.TryGetValue(avatar.FullName.hash, out var value) ? value : $"[{avatar.FullName.hash}]";
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builder.AppendLine(avatar.AvatarID + ": " + name);
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}
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}
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public static void GenerateElf(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var elf in GameData.ElfAstraMateData.Values)
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{
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var name = map.TryGetValue(elf.FullName.hash, out var value) ? value : $"[{elf.FullName.hash}]";
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builder.AppendLine(elf.ElfID + ": " + name);
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}
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}
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public static void GenerateStigmata(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var stigmata in GameData.StigmataData.Values)
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{
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var name = map.TryGetValue(stigmata.DisplayTitle.hash, out var value) ? value : $"[{stigmata.DisplayTitle.hash}]";
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builder.AppendLine(stigmata.ID + ": " + name);
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}
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}
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public static void GenerateWeapon(StringBuilder builder, Dictionary<long, string> map)
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{
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foreach (var weapon in GameData.WeaponData.Values)
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{
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var name = map.TryGetValue(weapon.DisplayTitle.hash, out var value) ? value : $"[{weapon.DisplayTitle.hash}]";
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builder.AppendLine(weapon.ID + ": " + name);
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}
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}
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}
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public class TextMapEntry
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{
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[JsonPropertyName("value")] public ValueEntry? Value { get; set; }
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[JsonPropertyName("text")] public string? Text { get; set; }
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}
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public class ValueEntry
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{
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[JsonPropertyName("hash")] public int Hash { get; set; }
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} |