Files
KianaBH3/KianaBH/Tool/HandbookGenerator.cs
2025-06-17 20:56:35 +08:00

157 lines
5.4 KiB
C#

using KianaBH.Data;
using KianaBH.GameServer.Command;
using KianaBH.Internationalization;
using KianaBH.Util;
using Newtonsoft.Json;
using System.Text;
using System.Text.Json.Serialization;
namespace KianaBH.KianaBH.Tool;
public static class HandbookGenerator
{
public static void GenerateAll()
{
var directory = new DirectoryInfo(ConfigManager.Config.Path.ResourcePath + "/TextMap");
var handbook = new DirectoryInfo(ConfigManager.Config.Path.HandbookPath);
if (!handbook.Exists) handbook.Create();
if (!directory.Exists) return;
foreach (var langFile in directory.GetFiles())
{
if (langFile.Extension != ".json") continue;
var lang = langFile.Name.Replace("TextMap", "").Replace(".json", "");
// Check if handbook needs to regenerate
var handbookPath = $"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt";
if (File.Exists(handbookPath))
{
var handbookInfo = new FileInfo(handbookPath);
if (handbookInfo.LastWriteTime >= langFile.LastWriteTime)
continue; // Skip if handbook is newer than language file
}
Generate(lang);
}
Logger.GetByClassName()
.Info(I18NManager.Translate("Server.ServerInfo.GeneratedItem", I18NManager.Translate("Word.Handbook")));
}
public static void Generate(string lang)
{
var textMapPath = ConfigManager.Config.Path.ResourcePath + "/TextMap/TextMap" + lang + ".json";
if (!File.Exists(textMapPath))
{
Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
I18NManager.Translate("Word.NotFound")));
return;
}
List<TextMapEntry> textMapList = JsonConvert.DeserializeObject<List<TextMapEntry>>(File.ReadAllText(textMapPath))!;
if (textMapList == null)
{
Logger.GetByClassName().Error(I18NManager.Translate("Server.ServerInfo.FailedToReadItem", textMapPath,
I18NManager.Translate("Word.Error")));
return;
}
Dictionary<long, string> textMap = [];
foreach (var map in textMapList) textMap.Add(map.Value!.Hash, map.Text!);
var builder = new StringBuilder();
builder.AppendLine("#Handbook generated in " + DateTime.Now.ToString("yyyy/MM/dd HH:mm"));
builder.AppendLine();
builder.AppendLine("#Command");
builder.AppendLine();
GenerateCmd(builder, lang);
builder.AppendLine();
builder.AppendLine("#Valkyrie");
builder.AppendLine();
GenerateValk(builder, textMap);
builder.AppendLine();
builder.AppendLine("#Elf");
builder.AppendLine();
GenerateElf(builder, textMap);
builder.AppendLine();
builder.AppendLine("#Stigmata");
builder.AppendLine();
GenerateStigmata(builder, textMap);
builder.AppendLine();
builder.AppendLine("#Weapon");
builder.AppendLine();
GenerateWeapon(builder, textMap);
builder.AppendLine();
WriteToFile(lang, builder.ToString());
}
public static void GenerateCmd(StringBuilder builder, string lang)
{
foreach (var cmd in CommandManager.CommandInfo)
{
builder.Append("\t" + cmd.Key);
var desc = I18NManager.TranslateAsCertainLang(lang, cmd.Value.Description).Replace("\n", "\n\t\t");
builder.AppendLine(": " + desc);
}
}
public static void WriteToFile(string lang, string content)
{
File.WriteAllText($"{ConfigManager.Config.Path.HandbookPath}/Handbook{lang}.txt", content);
}
public static void GenerateValk(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var avatar in GameData.AvatarData.Values)
{
var name = map.TryGetValue(avatar.FullName.hash, out var value) ? value : $"[{avatar.FullName.hash}]";
builder.AppendLine(avatar.AvatarID + ": " + name);
}
}
public static void GenerateElf(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var elf in GameData.ElfAstraMateData.Values)
{
var name = map.TryGetValue(elf.FullName.hash, out var value) ? value : $"[{elf.FullName.hash}]";
builder.AppendLine(elf.ElfID + ": " + name);
}
}
public static void GenerateStigmata(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var stigmata in GameData.StigmataData.Values)
{
var name = map.TryGetValue(stigmata.DisplayTitle.hash, out var value) ? value : $"[{stigmata.DisplayTitle.hash}]";
builder.AppendLine(stigmata.ID + ": " + name);
}
}
public static void GenerateWeapon(StringBuilder builder, Dictionary<long, string> map)
{
foreach (var weapon in GameData.WeaponData.Values)
{
var name = map.TryGetValue(weapon.DisplayTitle.hash, out var value) ? value : $"[{weapon.DisplayTitle.hash}]";
builder.AppendLine(weapon.ID + ": " + name);
}
}
}
public class TextMapEntry
{
[JsonPropertyName("value")] public ValueEntry? Value { get; set; }
[JsonPropertyName("text")] public string? Text { get; set; }
}
public class ValueEntry
{
[JsonPropertyName("hash")] public int Hash { get; set; }
}