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KianaBH3/Common/Internationalization/Message/LanguageEN.cs
2025-06-17 17:26:38 +08:00

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namespace KianaBH.Internationalization.Message;
#region Root
public class LanguageEN
{
public GameTextEN Game { get; } = new();
public ServerTextEN Server { get; } = new();
public WordTextEN Word { get; } = new(); // a placeholder for the actual word text
}
#endregion
#region Layer 1
/// <summary>
/// path: Game
/// </summary>
public class GameTextEN
{
public CommandTextEN Command { get; } = new();
}
/// <summary>
/// path: Server
/// </summary>
public class ServerTextEN
{
public WebTextEN Web { get; } = new();
public ServerInfoTextEN ServerInfo { get; } = new();
}
/// <summary>
/// path: Word
/// </summary>
public class WordTextEN
{
public string Star => "Star";
public string Valk => "Valkyrie";
public string Material => "Material";
public string Stigmata => "Stigmata";
public string Weapon => "Weapon";
public string Banner => "Gacha";
public string Activity => "Activity";
public string Elf => "Elf";
public string Dress => "Outfit";
public string Bracket => "Bracket";
public string Disturbance => "Disturbance";
public string Site => "Site";
// server info
public string Config => "Config File";
public string Language => "Language";
public string Log => "Log";
public string GameData => "Game Data";
public string Cache => "Resource Cache";
public string CustomData => "Custom Data";
public string Database => "Database";
public string Command => "Command";
public string SdkServer => "Web Server";
public string Handler => "Packet Handler";
public string Dispatch => "Global Dispatch";
public string Game => "Game";
public string Handbook => "Handbook";
public string NotFound => "Not Found";
public string Error => "Error";
public string DatabaseAccount => "Database Account";
public string Tutorial => "Tutorial";
}
#endregion
#region Layer 2
#region GameText
/// <summary>
/// path: Game.Command
/// </summary>
public class CommandTextEN
{
public NoticeTextEN Notice { get; } = new();
public HelpTextEN Help { get; } = new();
public ValkTextEN Valk { get; } = new();
public GiveAllTextEN GiveAll { get; } = new();
public ElfTextEN Elf { get; } = new();
public AbyssTextEN Abyss { get; } = new();
public EndlessTextEN Endless { get; } = new();
}
#endregion
#region ServerTextEN
/// <summary>
/// path: Server.Web
/// </summary>
public class WebTextEN
{
public string Maintain => "The server is undergoing maintenance, please try again later.";
}
/// <summary>
/// path: Server.ServerInfo
/// </summary>
public class ServerInfoTextEN
{
public string Shutdown => "Shutting down...";
public string CancelKeyPressed => "Cancel key pressed (Ctrl + C), server shutting down...";
public string StartingServer => "Starting KianaBH";
public string CurrentVersion => "Server supported versions: {0}";
public string InvalidVersion => "Unsupported game version {0}\nPlease update game to {1}";
public string LoadingItem => "Loading {0}...";
public string GeneratingItem => "Building {0}...";
public string WaitingItem => "Waiting for process {0} to complete...";
public string RegisterItem => "Registered {0} {1}(s).";
public string FailedToLoadItem => "Failed to load {0}.";
public string NewClientSecretKey => "Client Secret Key does not exist and a new Client Secret Key is being generated.";
public string FailedToInitializeItem => "Failed to initialize {0}.";
public string FailedToReadItem => "Failed to read {0}, file {1}";
public string GeneratedItem => "Generated {0}.";
public string LoadedItem => "Loaded {0}.";
public string LoadedItems => "Loaded {0} {1}(s).";
public string ServerRunning => "{0} server listening on {1}";
public string ServerStarted =>
"Startup complete! Took {0}s, better than 99% of users. Type 'help' for command help"; // This is a meme, consider localpermissiong in English
public string MissionEnabled =>
"Mission system enabled. This feature is still in development and may not work as expected. Please report any bugs to the developers.";
public string KeyStoreError => "The SSL certificate does not exist, SSL functionality has been disabled.";
public string CacheLoadSkip => "Skipped cache loading.";
public string ConfigMissing => "{0} is missing. Please check your resource folder: {1}, {2} may not be available.";
public string UnloadedItems => "Unloaded all {0}.";
public string SaveDatabase => "Database saved in {0}s";
public string WaitForAllDone =>
"You cannot enter the game yet. Please wait for all items to load before trying again";
public string UnhandledException => "An unhandled exception occurred: {0}";
}
#endregion
#endregion
#region Layer 3
#region CommandText
/// <summary>
/// path: Game.Command.Notice
/// </summary>
public class NoticeTextEN
{
public string PlayerNotFound => "Player not found!";
public string InvalidArguments => "Invalid arguments!";
public string NoPermission => "You don't have permission!";
public string CommandNotFound => "Command not found! Type '/help' for assistance";
public string TargetOffline => "Target {0}({1}) is offline! Clearing current target";
public string TargetFound => "Target {0}({1}) found. Next command will default to this target";
public string TargetNotFound => "Target {0} not found!";
public string InternalError => "Internal error occurred while processing command!";
}
/// <summary>
/// path: Game.Command.Help
/// </summary>
public class HelpTextEN
{
public string Desc => "Show help information";
public string Usage =>
"Usage: /help\n" +
"Usage: /help [cmd]";
public string Commands => "Commands: ";
public string CommandUsage => "Usage: ";
public string CommandPermission => "Level Permission For Access: ";
public string CommandAlias => "Command Alias";
}
/// <summary>
/// path: Game.Command.Valk
/// </summary>
public class ValkTextEN
{
public string Desc => "Set attributes for owned characters\n" +
"Note: -1 means all owned characters\n";
public string Usage =>
"Usage: /valk add [ValkID/-1] l<Level> s<Star>\n\n" +
"Usage: /valk level [ValkID/-1] [Level]\n\n" +
"Usage: /valk star [ValkID/-1] [Star]\n\n" +
"Usage: /valk skill [ValkID/-1] for max skill level";
public string ValkNotFound => "Character does not exist!";
public string ValkAddedAll => "Granted all characters to player!";
public string ValkAdded => "Granted character {0} to player!";
public string ValkSetLevelAll => "Set all characters to level {0}!";
public string ValkSetLevel => "Set character {0} to level {1}!";
public string ValkSetStarAll => "Set all characters' Resonance to {0}!";
public string ValkSetStar => "Set character {0}'s Resonance to {1}!";
public string ValkSetSkillLevelAll => "Set all characters' skill levels to max!";
public string ValkSetSkillLevel => "Set character {0}'s skill levels to max!";
}
/// <summary>
/// path: Game.Command.GiveAll
/// </summary>
public class GiveAllTextEN
{
public string Desc => "Give all items of specified type\n" +
"weapon,stigmata";
public string Usage =>
"Usage: /giveall weapon\n\n" +
"Usage: /giveall stigmata\n\n" +
"Usage: /giveall material\n\n" +
"Usage: /giveall dress\n";
public string GiveAllItems => "Granted all {0}";
}
/// <summary>
/// path: Game.Command.Elf
/// </summary>
public class ElfTextEN
{
public string Desc => "Set attributes for owned elfs\n" +
"Note: -1 means all owned elfs\n";
public string Usage =>
"Usage: /elf add [ElfID/-1] l<Level> s<Star>\n\n";
public string ElfNotFound => "Elf does not exist!";
public string ElfAddedAll => "Granted all Elfs to player!";
public string ElfAdded => "Granted Elf {0} to player!";
public string ElfSetLevelAll => "Set all Elfs to level {0}!";
public string ElfSetLevel => "Set Elf {0} to level {1}!";
public string ElfSetStarAll => "Set all Elf's Resonance to {0}!";
public string ElfSetStar => "Set Elf {0}'s Resonance to {1}!";
}
/// <summary>
/// path: Game.Command.Abyss
/// </summary>
public class AbyssTextEN
{
public string Desc => "Set abyss disturbance,bracket,site \n";
public string Usage =>
"Usage: /abyss bracket [1-9]\n\n" +
"Usage: /abyss temp [value]\n\n" +
"Usage: /abyss site [siteId]\n";
public string Success => "Success set {0}";
public string AreaNotFound => "SiteId Not Found";
}
/// <summary>
/// path: Game.Command.Endless
/// </summary>
public class EndlessTextEN
{
public string Desc => "Set Memorial Arena boss \n";
public string Usage =>
"Usage: /endless [bossid1] [bossid2] [bossid3]\n\n" +
"/endless 1001 1002 1003";
public string Success => "Success set Memorial Arena Boss";
public string NotFound => "BossId Not Found";
}
#endregion
#endregion