From 09908ef38113eeda492fbdfc6d3f0e18064cf539 Mon Sep 17 00:00:00 2001 From: Melledy <121644117+Melledy@users.noreply.github.com> Date: Sun, 31 Dec 2023 03:13:59 -0800 Subject: [PATCH] Improve handling recovery props --- src/main/java/emu/lunarcore/data/excel/PropExcel.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/emu/lunarcore/data/excel/PropExcel.java b/src/main/java/emu/lunarcore/data/excel/PropExcel.java index ddf69ea..ea93177 100644 --- a/src/main/java/emu/lunarcore/data/excel/PropExcel.java +++ b/src/main/java/emu/lunarcore/data/excel/PropExcel.java @@ -26,9 +26,9 @@ public class PropExcel extends GameResource { public void onLoad() { // Hacky way to determine if a prop will recover hp or mp if (getJsonPath() != null && getJsonPath().length() > 0) { - if (getJsonPath().contains("MPRecoverBox")) { + if (getJsonPath().contains("MPRecover") || getJsonPath().contains("MPBox")) { this.recoverMp = true; - } else if (getJsonPath().contains("HPRecoverBox")) { + } else if (getJsonPath().contains("HPRecover") || getJsonPath().contains("HPBox")) { this.recoverHp = true; } else if (getJsonPath().contains("_Door_")) { this.isDoor = true;