mirror of
https://github.com/Melledy/LunarCore.git
synced 2025-12-12 21:34:35 +01:00
Implement rerunning cocoon/boss battles
This commit is contained in:
@@ -5,6 +5,7 @@ import java.util.List;
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import emu.lunarcore.data.GameResource;
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import emu.lunarcore.data.ResourceType;
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import emu.lunarcore.game.enums.StageType;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import lombok.AccessLevel;
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@@ -15,6 +16,7 @@ import lombok.Getter;
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public class StageExcel extends GameResource {
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private int StageID;
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private long StageName;
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private StageType StageType;
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private int Level;
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@Getter(AccessLevel.NONE)
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@@ -15,28 +15,46 @@ import emu.lunarcore.proto.SceneBattleInfoOuterClass.SceneBattleInfo;
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import emu.lunarcore.proto.SceneMonsterOuterClass.SceneMonster;
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import emu.lunarcore.proto.SceneMonsterWaveOuterClass.SceneMonsterWave;
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import emu.lunarcore.util.Utils;
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import it.unimi.dsi.fastutil.ints.IntList;
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import lombok.Getter;
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@Getter
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public class Battle {
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private final int id;
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private final Player player;
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private final PlayerLineup lineup;
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private final List<EntityMonster> npcMonsters;
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private final List<MazeBuff> buffs;
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private final List<StageExcel> stages;
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// Constructor params subject to change
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public Battle(Player player, PlayerLineup lineup, Collection<StageExcel> stages) {
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private Battle(Player player, PlayerLineup lineup) {
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this.id = player.getNextBattleId();
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this.player = player;
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this.lineup = lineup;
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this.npcMonsters = new ArrayList<>();
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this.buffs = new ArrayList<>();
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this.stages = new ArrayList<>();
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}
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public Battle(Player player, PlayerLineup lineup, StageExcel stage) {
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this(player, lineup);
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this.stages.add(stage);
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}
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public Battle(Player player, PlayerLineup lineup, Collection<StageExcel> stages) {
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this(player, lineup);
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this.stages.addAll(stages);
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}
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public int getStageId() {
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if (this.getStages().size() > 0) {
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return this.getStages().get(0).getId();
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} else {
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return 0;
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}
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}
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public MazeBuff addBuff(int buffId, int ownerId) {
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return addBuff(buffId, ownerId, 0xffffffff);
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}
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@@ -51,9 +69,14 @@ public class Battle {
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return buff;
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}
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public void clearBuffs() {
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this.buffs.clear();
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}
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public SceneBattleInfo toProto() {
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// Build battle info
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var proto = SceneBattleInfo.newInstance()
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.setBattleId(this.getId())
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.setLogicRandomSeed(Utils.randomRange(1, Short.MAX_VALUE))
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.setWorldLevel(player.getWorldLevel());
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@@ -7,6 +7,7 @@ import emu.lunarcore.data.GameData;
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import emu.lunarcore.data.excel.CocoonExcel;
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import emu.lunarcore.data.excel.StageExcel;
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import emu.lunarcore.game.avatar.GameAvatar;
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import emu.lunarcore.game.enums.StageType;
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import emu.lunarcore.game.player.Player;
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import emu.lunarcore.game.scene.entity.EntityMonster;
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import emu.lunarcore.game.scene.entity.EntityProp;
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@@ -16,6 +17,7 @@ import emu.lunarcore.proto.AvatarPropertyOuterClass.AvatarProperty;
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import emu.lunarcore.proto.BattleEndStatusOuterClass.BattleEndStatus;
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import emu.lunarcore.server.game.BaseGameService;
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import emu.lunarcore.server.game.GameServer;
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import emu.lunarcore.server.packet.send.PacketReEnterLastElementStageScRsp;
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import emu.lunarcore.server.packet.send.PacketSceneCastSkillScRsp;
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import emu.lunarcore.server.packet.send.PacketStartCocoonStageScRsp;
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import emu.lunarcore.server.packet.send.PacketSyncLineupNotify;
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@@ -30,6 +32,11 @@ public class BattleService extends BaseGameService {
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}
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public void startBattle(Player player, int attackerId, RepeatedInt attackedList) {
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// Sanity check to make sure player isnt in a battle
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if (player.isInBattle()) {
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return;
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}
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// Setup variables
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List<GameEntity> entities = new ArrayList<>();
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List<EntityMonster> monsters = new ArrayList<>();
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@@ -119,6 +126,11 @@ public class BattleService extends BaseGameService {
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}
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public void startCocoon(Player player, int cocoonId, int worldLevel, int wave) {
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// Sanity check to make sure player isnt in a battle
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if (player.isInBattle()) {
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return;
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}
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// Get cocoon data
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CocoonExcel cocoonExcel = GameData.getCocoonExcel(cocoonId, worldLevel);
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if (cocoonExcel == null) {
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@@ -129,6 +141,8 @@ public class BattleService extends BaseGameService {
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// Get waves
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wave = Math.min(Math.max(1, wave), cocoonExcel.getMaxWave());
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// TODO sanity check stamina
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// Get stages from cocoon
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List<StageExcel> stages = new ArrayList<>();
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@@ -155,7 +169,7 @@ public class BattleService extends BaseGameService {
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}
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public void finishBattle(Player player, BattleEndStatus result, RepeatedMessage<AvatarBattleInfo> battleAvatars) {
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// Sanity
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// Sanity check to make sure player is in a battle
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if (!player.isInBattle()) {
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return;
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}
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@@ -191,4 +205,26 @@ public class BattleService extends BaseGameService {
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// Done - Clear battle object from player
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player.setBattle(null);
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}
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public void reEnterBattle(Player player, int stageId) {
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// Sanity check to make sure player isnt in a battle
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if (player.isInBattle()) {
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player.sendPacket(new PacketReEnterLastElementStageScRsp());
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return;
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}
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// Get stage
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StageExcel stage = GameData.getStageExcelMap().get(stageId);
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if (stage == null || stage.getStageType() != StageType.FarmElement) {
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player.sendPacket(new PacketReEnterLastElementStageScRsp());
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return;
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}
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// Create new battle for player
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Battle battle = new Battle(player, player.getLineupManager().getCurrentLineup(), stage);
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player.setBattle(battle);
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// Send packet
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player.sendPacket(new PacketReEnterLastElementStageScRsp(battle));
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}
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}
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35
src/main/java/emu/lunarcore/game/enums/StageType.java
Normal file
35
src/main/java/emu/lunarcore/game/enums/StageType.java
Normal file
@@ -0,0 +1,35 @@
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package emu.lunarcore.game.enums;
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import lombok.Getter;
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public enum StageType {
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Unknown (0),
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Mainline (1),
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Maze (2),
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Adventure (3),
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Cocoon (4),
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FarmElement (5),
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Client (6),
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FarmRelic (7),
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VerseSimulation (8),
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Trial (9),
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PunkLord (10),
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FightActivity (11),
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TrialAdventure (12),
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BoxingClub (13),
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TrialInBattle (14),
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RogueChallengeActivity (15),
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TreasureDungeon (16),
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AetherDivide (17),
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FantasticStory (18),
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BattleCollege (19),
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Heliobus (20),
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RogueEndlessActivity (21);
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@Getter
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private final int val;
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private StageType(int value) {
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this.val = value;
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}
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}
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@@ -28,7 +28,6 @@ import emu.lunarcore.server.packet.SessionState;
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import emu.lunarcore.server.packet.send.PacketEnterSceneByServerScNotify;
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import emu.lunarcore.server.packet.send.PacketPlayerSyncScNotify;
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import emu.lunarcore.server.packet.send.PacketRevcMsgScNotify;
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import emu.lunarcore.server.packet.send.PacketSetHeroBasicTypeScRsp;
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import emu.lunarcore.util.Position;
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import lombok.Getter;
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@@ -64,6 +63,7 @@ public class Player {
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// Etc
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@Setter private transient boolean paused;
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private transient int nextBattleId;
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// Player managers
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private transient final AvatarStorage avatars;
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@@ -249,6 +249,10 @@ public class Player {
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this.curBasicType = heroType;
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}
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public int getNextBattleId() {
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return ++nextBattleId;
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}
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public boolean isInBattle() {
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return this.battle != null;
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}
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@@ -0,0 +1,19 @@
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package emu.lunarcore.server.packet.recv;
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import emu.lunarcore.proto.ReEnterLastElementStageCsReqOuterClass.ReEnterLastElementStageCsReq;
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import emu.lunarcore.server.game.GameSession;
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import emu.lunarcore.server.packet.CmdId;
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import emu.lunarcore.server.packet.Opcodes;
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import emu.lunarcore.server.packet.PacketHandler;
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@Opcodes(CmdId.ReEnterLastElementStageCsReq)
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public class HandlerReEnterLastElementStageCsReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] data) throws Exception {
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var req = ReEnterLastElementStageCsReq.parseFrom(data);
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session.getServer().getBattleService().reEnterBattle(session.getPlayer(), req.getStageId());
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}
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}
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@@ -0,0 +1,28 @@
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package emu.lunarcore.server.packet.send;
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import emu.lunarcore.game.battle.Battle;
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import emu.lunarcore.proto.ReEnterLastElementStageScRspOuterClass.ReEnterLastElementStageScRsp;
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import emu.lunarcore.server.packet.BasePacket;
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import emu.lunarcore.server.packet.CmdId;
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public class PacketReEnterLastElementStageScRsp extends BasePacket {
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public PacketReEnterLastElementStageScRsp() {
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super(CmdId.ReEnterLastElementStageScRsp);
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var data = ReEnterLastElementStageScRsp.newInstance()
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.setRetcode(1);
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this.setData(data);
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}
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public PacketReEnterLastElementStageScRsp(Battle battle) {
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super(CmdId.ReEnterLastElementStageScRsp);
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var data = ReEnterLastElementStageScRsp.newInstance()
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.setStageId(battle.getStageId())
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.setBattleInfo(battle.toProto());
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this.setData(data);
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}
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}
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