Implement composing relics

This commit is contained in:
Melledy
2023-10-23 09:39:21 -07:00
parent f8df9b3e6a
commit 4abb1f9470
7 changed files with 1171 additions and 3 deletions

View File

@@ -5,7 +5,7 @@ import java.util.List;
import emu.lunarcore.data.GameResource;
import emu.lunarcore.data.ResourceType;
import emu.lunarcore.data.common.ItemParam;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import lombok.Getter;
@Getter
@@ -18,7 +18,7 @@ public class ItemComposeExcel extends GameResource {
private int[] SpecialMaterialCost;
private int CoinCost;
private int WorldLevelRequire;
private int[] RelicList;
private IntOpenHashSet RelicList;
@Override
public int getId() {

View File

@@ -47,7 +47,7 @@ public class GameItem {
@Setter private int rank; // Superimpose
@Setter private boolean locked;
private int mainAffix;
@Setter private int mainAffix;
private List<ItemSubAffix> subAffixes;
private int equipAvatar;

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@@ -624,4 +624,66 @@ public class InventoryService extends BaseGameService {
return items;
}
public List<GameItem> composeRelic(Player player, int composeId, int relicId, int mainAffix, int count) {
// Sanity check
if (count <= 0) return null;
// Get item compose excel data
ItemComposeExcel excel = GameData.getItemComposeExcelMap().get(composeId);
if (excel == null || excel.getFormulaType() != FormulaType.SelectedRelic) {
return null;
}
// Verify relic ids
if (excel.getRelicList() == null || !excel.getRelicList().contains(relicId)) {
return null;
}
// Build cost items
List<ItemParam> costItems = new ArrayList<>();
costItems.addAll(excel.getMaterialCost());
// Check main affix
if (mainAffix > 0) {
for (int specialId : excel.getSpecialMaterialCost()) {
costItems.add(new ItemParam(specialId, 1));
}
}
// Verify items
for (ItemParam param : costItems) {
GameItem item = player.getInventory().getItemByParam(param);
if (item == null || item.getCount() < param.getCount() * count) {
return null;
}
}
// Verify credits
if (player.getScoin() < excel.getCoinCost() * count) {
return null;
}
// Pay items
player.getInventory().removeItemsByParams(costItems, count);
player.addSCoin(-excel.getCoinCost() * count);
// Compose item
List<GameItem> items = new ArrayList<>();
for (int i = 0; i < count; i++) {
GameItem item = new GameItem(relicId, 1);
if (mainAffix > 0) {
item.setMainAffix(mainAffix);
}
items.add(item);
}
// Add items to inventory
player.getInventory().addItems(items);
return items;
}
}

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@@ -0,0 +1,31 @@
package emu.lunarcore.server.packet.recv;
import java.util.List;
import emu.lunarcore.game.inventory.GameItem;
import emu.lunarcore.proto.ComposeSelectedRelicCsReqOuterClass.ComposeSelectedRelicCsReq;
import emu.lunarcore.server.game.GameSession;
import emu.lunarcore.server.packet.CmdId;
import emu.lunarcore.server.packet.Opcodes;
import emu.lunarcore.server.packet.PacketHandler;
import emu.lunarcore.server.packet.send.PacketComposeSelectedRelicScRsp;
@Opcodes(CmdId.ComposeSelectedRelicCsReq)
public class HandlerComposeSelectedRelicCsReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] data) throws Exception {
var req = ComposeSelectedRelicCsReq.parseFrom(data);
List<GameItem> returnList = session.getServer().getInventoryService().composeRelic(
session.getPlayer(),
req.getComposeId(),
req.getComposeRelicId(),
req.getMainAffixId(),
req.getCount()
);
session.send(new PacketComposeSelectedRelicScRsp(req.getComposeId(), returnList));
}
}

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@@ -0,0 +1,28 @@
package emu.lunarcore.server.packet.send;
import java.util.Collection;
import emu.lunarcore.game.inventory.GameItem;
import emu.lunarcore.proto.ComposeSelectedRelicScRspOuterClass.ComposeSelectedRelicScRsp;
import emu.lunarcore.server.packet.BasePacket;
import emu.lunarcore.server.packet.CmdId;
public class PacketComposeSelectedRelicScRsp extends BasePacket {
public PacketComposeSelectedRelicScRsp(int composeId, Collection<GameItem> returnList) {
super(CmdId.ComposeSelectedRelicScRsp);
var data = ComposeSelectedRelicScRsp.newInstance()
.setComposeId(composeId);
if (returnList != null) {
for (var item : returnList) {
data.getMutableReturnItemList().addItemList(item.toProto());
}
} else {
data.getMutableReturnItemList();
}
this.setData(data);
}
}