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https://github.com/Melledy/LunarCore.git
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Add basic drops for opening chests
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@@ -15,8 +15,6 @@ public class GameConstants {
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public static final String DEFAULT_NAME = "Trailblazer";
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public static final int TRAILBLAZER_AVATAR_ID = 8001;
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public static final int MAX_TRAILBLAZER_LEVEL = 70;
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public static final int MATERIAL_HCOIN_ID = 1; // Material id for jades. DO NOT CHANGE
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public static final int MATERIAL_COIN_ID = 2; // Material id for credits. DO NOT CHANGE
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public static final int MAX_STAMINA = 240;
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public static final int MAX_STAMINA_RESERVE = 2400;
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public static final int MAX_AVATARS_IN_TEAM = 4;
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@@ -30,6 +28,10 @@ public class GameConstants {
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public static final int START_ENTRY_ID = 2000101;
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public static final Position START_POS = new Position(99, 62, -4800);
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public static final int MATERIAL_HCOIN_ID = 1; // Material id for jades. DO NOT CHANGE
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public static final int MATERIAL_COIN_ID = 2; // Material id for credits. DO NOT CHANGE
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public static final int TRAILBLAZER_EXP_ID = 22;
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// Challenge
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public static final int CHALLENGE_ENTRANCE = 100000103;
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@@ -1,5 +1,9 @@
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package emu.lunarcore.game.drops;
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import java.util.ArrayList;
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import java.util.List;
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import emu.lunarcore.GameConstants;
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import emu.lunarcore.data.GameData;
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import emu.lunarcore.data.common.ItemParam;
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import emu.lunarcore.game.battle.Battle;
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@@ -56,4 +60,15 @@ public class DropService extends BaseGameService {
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}
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}
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}
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// TODO filler
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public List<GameItem> calculateDropsFromProp(int propId) {
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List<GameItem> drops = new ArrayList<>();
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drops.add(new GameItem(GameConstants.MATERIAL_HCOIN_ID, 5));
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drops.add(new GameItem(GameConstants.TRAILBLAZER_EXP_ID, 5));
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drops.add(new GameItem(GameConstants.MATERIAL_COIN_ID, Utils.randomRange(20, 100)));
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return drops;
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}
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}
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@@ -413,7 +413,10 @@ public class Player {
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if (prop.getState() == PropState.ChestClosed) {
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// Open chest
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prop.setState(PropState.ChestUsed);
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// TODO handle drops
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// Handle drops
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var drops = this.getServer().getDropService().calculateDropsFromProp(prop.getPropId());
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this.getInventory().addItems(drops, true);
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// Done
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return prop;
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} else {
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return null;
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