From 94456d200ea8574b23e8eb5eb0a2680f691e3cac Mon Sep 17 00:00:00 2001 From: Melledy <121644117+Melledy@users.noreply.github.com> Date: Mon, 2 Oct 2023 23:28:57 -0700 Subject: [PATCH] Fix avatar hp not being set properly after a battle --- src/main/java/emu/lunarcore/game/battle/BattleService.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/emu/lunarcore/game/battle/BattleService.java b/src/main/java/emu/lunarcore/game/battle/BattleService.java index d40c901..d01d7cc 100644 --- a/src/main/java/emu/lunarcore/game/battle/BattleService.java +++ b/src/main/java/emu/lunarcore/game/battle/BattleService.java @@ -222,7 +222,7 @@ public class BattleService extends BaseGameService { if (avatar == null) continue; AvatarProperty prop = battleAvatar.getAvatarStatus(); - int currentHp = (int) Math.round((prop.getLeftHp() / prop.getMaxHp()) * 100); + int currentHp = (int) Math.round((prop.getLeftHp() / prop.getMaxHp()) * 10000); int currentSp = (int) prop.getLeftSp() * 100; avatar.setCurrentHp(Math.max(currentHp, minimumHp));