Implement entering rogue portals

This commit is contained in:
Melledy
2023-10-25 21:14:16 -07:00
parent 0514a121fc
commit 978164afa4
9 changed files with 1011 additions and 38 deletions

View File

@@ -54,7 +54,7 @@ public class RogueEntityLoader extends SceneEntityLoader {
PropRogueData propExtra = null;
// Rogue Door id is 1000
if (propId == 1000) {
if (propId == 1000 || propId == 1021) {
// Site index
int index = 0;

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@@ -4,12 +4,15 @@ import java.util.HashSet;
import java.util.Set;
import java.util.TreeMap;
import emu.lunarcore.data.config.AnchorInfo;
import emu.lunarcore.data.excel.RogueAreaExcel;
import emu.lunarcore.game.player.Player;
import emu.lunarcore.proto.RogueCurrentInfoOuterClass.RogueCurrentInfo;
import emu.lunarcore.proto.RogueMapInfoOuterClass.RogueMapInfo;
import emu.lunarcore.proto.RogueRoomStatusOuterClass.RogueRoomStatus;
import emu.lunarcore.proto.RogueStatusOuterClass.RogueStatus;
import emu.lunarcore.server.packet.send.PacketSyncRogueMapRoomScNotify;
import emu.lunarcore.util.Utils;
import lombok.Getter;
@Getter
@@ -19,6 +22,7 @@ public class RogueInstance {
private int currentRoomProgress;
private int currentSiteId;
private int startSiteId;
private Set<Integer> baseAvatarIds;
private TreeMap<Integer, RogueRoomData> rooms;
@@ -45,18 +49,61 @@ public class RogueInstance {
this.rooms.put(roomData.getSiteId(), roomData);
if (mapExcel.isIsStart()) {
this.setCurrentRoom(roomData);
this.startSiteId = roomData.getSiteId();
}
}
}
private void setCurrentRoom(RogueRoomData roomData) {
this.currentSiteId = roomData.getSiteId();
roomData.setStatus(RogueRoomStatus.ROGUE_ROOM_STATUS_PLAY); // TODO reset when changing rooms
private RogueRoomData getRoomBySiteId(int siteId) {
return this.rooms.get(siteId);
}
public RogueRoomData getCurrentRoom() {
return this.rooms.get(this.getCurrentSiteId());
return this.getRoomBySiteId(this.getCurrentSiteId());
}
public RogueRoomData enterRoom(int siteId) {
// Set status on previous room
RogueRoomData prevRoom = getCurrentRoom();
if (prevRoom != null) {
// Make sure the site we want to go into is connected to the current room we are in
if (!Utils.arrayContains(prevRoom.getNextSiteIds(), siteId)) {
return null;
}
// Update status
prevRoom.setStatus(RogueRoomStatus.ROGUE_ROOM_STATUS_FINISH);
}
// Get next room
RogueRoomData nextRoom = this.getRoomBySiteId(siteId);
if (nextRoom == null) return null;
// Enter room
this.currentSiteId = nextRoom.getSiteId();
nextRoom.setStatus(RogueRoomStatus.ROGUE_ROOM_STATUS_PLAY);
// Enter scene
boolean success = getPlayer().enterScene(nextRoom.getRoomExcel().getMapEntrance(), 0, false);
if (!success) return null;
// Move player to rogue start position
AnchorInfo anchor = getPlayer().getScene().getFloorInfo().getAnchorInfo(nextRoom.getExcel().getGroupID(), 1);
if (anchor != null) {
getPlayer().getPos().set(anchor.getPos());
getPlayer().getRot().set(anchor.getRot());
}
// Load scene groups. THIS NEEDS TO BE LAST
for (int key : nextRoom.getExcel().getGroupWithContent().keySet()) {
getPlayer().getScene().loadGroup(key);
}
// Send packet if we are not entering the rogue instance for the first time
if (prevRoom != null) {
getPlayer().sendPacket(new PacketSyncRogueMapRoomScNotify(this, nextRoom));
}
return nextRoom;
}
// Serialization

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@@ -6,8 +6,6 @@ import java.util.concurrent.TimeUnit;
import emu.lunarcore.GameConstants;
import emu.lunarcore.data.GameData;
import emu.lunarcore.data.GameDepot;
import emu.lunarcore.data.config.AnchorInfo;
import emu.lunarcore.data.excel.RogueRoomExcel;
import emu.lunarcore.game.player.BasePlayerManager;
import emu.lunarcore.game.player.Player;
import emu.lunarcore.game.player.PlayerLineup;
@@ -52,11 +50,10 @@ public class RogueManager extends BasePlayerManager {
getPlayer().sendPacket(new PacketStartRogueScRsp());
return;
}
// Get entrance id
// Get entrance id
RogueInstance data = new RogueInstance(getPlayer(), excel);
getPlayer().setRogueInstance(data);
// Reset hp/sp
lineup.forEachAvatar(avatar -> {
avatar.setCurrentHp(lineup, 10000);
@@ -69,10 +66,10 @@ public class RogueManager extends BasePlayerManager {
// Set first lineup before we enter scenes
getPlayer().getLineupManager().setCurrentExtraLineup(ExtraLineupType.LINEUP_ROGUE, false);
// Enter scene
int entranceId = data.getCurrentRoom().getRoomExcel().getMapEntrance();
boolean success = getPlayer().enterScene(entranceId, 0, false);
if (!success) {
// Enter rogue
RogueRoomData room = data.enterRoom(data.getStartSiteId());
if (room == null) {
// Reset lineup/instance if entering scene failed
getPlayer().getLineupManager().setCurrentExtraLineup(0, false);
getPlayer().setRogueInstance(null);
@@ -80,21 +77,6 @@ public class RogueManager extends BasePlayerManager {
getPlayer().sendPacket(new PacketStartRogueScRsp());
return;
}
// Get room excel
RogueRoomExcel roomExcel = data.getCurrentRoom().getExcel();
// Move player to rogue start position
AnchorInfo anchor = getPlayer().getScene().getFloorInfo().getAnchorInfo(roomExcel.getGroupID(), 1);
if (anchor != null) {
getPlayer().getPos().set(anchor.getPos());
getPlayer().getRot().set(anchor.getRot());
}
// Load scene groups. THIS NEEDS TO BE LAST
for (int key : roomExcel.getGroupWithContent().keySet()) {
getPlayer().getScene().loadGroup(key);
}
// Done
getPlayer().sendPacket(new PacketStartRogueScRsp(getPlayer()));

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@@ -0,0 +1,30 @@
package emu.lunarcore.server.packet.recv;
import emu.lunarcore.game.rogue.RogueRoomData;
import emu.lunarcore.proto.EnterRogueMapRoomCsReqOuterClass.EnterRogueMapRoomCsReq;
import emu.lunarcore.server.game.GameSession;
import emu.lunarcore.server.packet.CmdId;
import emu.lunarcore.server.packet.Opcodes;
import emu.lunarcore.server.packet.PacketHandler;
import emu.lunarcore.server.packet.send.PacketEnterRogueMapRoomScRsp;
@Opcodes(CmdId.EnterRogueMapRoomCsReq)
public class HandlerEnterRogueMapRoomCsReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] data) throws Exception {
var req = EnterRogueMapRoomCsReq.parseFrom(data);
RogueRoomData enteredRoom = null;
if (session.getPlayer().getRogueInstance() != null) {
enteredRoom = session.getPlayer().getRogueInstance().enterRoom(req.getSiteId());
}
if (enteredRoom != null) {
session.send(new PacketEnterRogueMapRoomScRsp(session.getPlayer(), enteredRoom));
} else {
session.send(CmdId.EnterRogueMapRoomScRsp);
}
}
}

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@@ -0,0 +1,21 @@
package emu.lunarcore.server.packet.send;
import emu.lunarcore.game.player.Player;
import emu.lunarcore.game.rogue.RogueRoomData;
import emu.lunarcore.proto.EnterRogueMapRoomScRspOuterClass.EnterRogueMapRoomScRsp;
import emu.lunarcore.server.packet.BasePacket;
import emu.lunarcore.server.packet.CmdId;
public class PacketEnterRogueMapRoomScRsp extends BasePacket {
public PacketEnterRogueMapRoomScRsp(Player player, RogueRoomData room) {
super(CmdId.EnterRogueMapRoomScRsp);
var data = EnterRogueMapRoomScRsp.newInstance()
.setLineup(player.getCurrentLineup().toProto())
.setScene(player.getScene().toProto())
.setCurSiteId(room.getSiteId());
this.setData(data);
}
}

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@@ -1,21 +1,19 @@
package emu.lunarcore.server.packet.send;
import emu.lunarcore.game.player.Player;
import emu.lunarcore.game.rogue.RogueInstance;
import emu.lunarcore.game.rogue.RogueRoomData;
import emu.lunarcore.proto.SyncRogueMapRoomScNotifyOuterClass.SyncRogueMapRoomScNotify;
import emu.lunarcore.server.packet.BasePacket;
import emu.lunarcore.server.packet.CmdId;
public class PacketSyncRogueMapRoomScNotify extends BasePacket {
public PacketSyncRogueMapRoomScNotify(Player player) {
public PacketSyncRogueMapRoomScNotify(RogueInstance rogue, RogueRoomData room) {
super(CmdId.SyncRogueMapRoomScNotify);
var data = SyncRogueMapRoomScNotify.newInstance();
if (player.getRogueInstance() != null) {
data.setMapId(player.getRogueInstance().getExcel().getMapId());
data.setCurRoom(player.getRogueInstance().getCurrentRoom().toProto());
}
var data = SyncRogueMapRoomScNotify.newInstance()
.setMapId(rogue.getExcel().getMapId())
.setCurRoom(room.toProto());
this.setData(data);
}

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@@ -135,6 +135,18 @@ public class Utils {
public static <T> T randomElement(List<T> list) {
return list.get(ThreadLocalRandom.current().nextInt(0, list.size()));
}
/**
* Checks if an integer array contains a value
* @param array
* @param value The value to check for
*/
public static boolean arrayContains(int[] array, int value) {
for (int i = 0; i < array.length; i++) {
if (array[i] == value) return true;
}
return false;
}
/**
* Base64 encodes a given byte array.