Fix relics always doing min roll after first roll (#14)

* Fix relics always doing min roll after first roll

* Adjust implementation to remove stepNum
This commit is contained in:
AFNGP
2023-12-02 15:39:29 +01:00
committed by GitHub
parent dd1ee72713
commit a49f24564c
2 changed files with 8 additions and 5 deletions

View File

@@ -212,7 +212,8 @@ public class GameItem {
private void upgradeRandomSubAffix() {
ItemSubAffix subAffix = Utils.randomElement(this.subAffixes);
subAffix.incrementCount();
var subAffixExcel = GameData.getRelicSubAffixExcel(this.getExcel().getRelicExcel().getSubAffixGroup(), subAffix.getId());
subAffix.incrementCount(subAffixExcel.getStepNum());
}
/**

View File

@@ -2,6 +2,7 @@ package emu.lunarcore.game.inventory;
import dev.morphia.annotations.Entity;
import emu.lunarcore.data.excel.RelicSubAffixExcel;
import emu.lunarcore.data.GameData;
import emu.lunarcore.proto.RelicAffixOuterClass.RelicAffix;
import emu.lunarcore.util.Utils;
import lombok.Getter;
@@ -25,11 +26,12 @@ public class ItemSubAffix {
public ItemSubAffix(RelicSubAffixExcel subAffix, int count) {
this.id = subAffix.getAffixID();
this.count = count;
this.step = Utils.randomRange(0, subAffix.getStepNum());
this.step = Utils.randomRange(0, 2 * subAffix.getStepNum());
}
public void incrementCount() {
public void incrementCount(int stepNum) {
this.count += 1;
this.step += Utils.randomRange(0, stepNum);
}
public RelicAffix toProto() {