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Implement support for setting custom monster levels in battles
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@@ -35,6 +35,7 @@ public class Battle {
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private final List<GameItem> drops;
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private final long timestamp;
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@Setter private int levelOverride;
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@Setter private int roundsLimit;
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private Battle(Player player, PlayerLineup lineup) {
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@@ -176,6 +177,10 @@ public class Battle {
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.setWaveId(1) // Probably not named correctly
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.setStageId(stage.getId());
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if (this.levelOverride > 0) {
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wave.getMutableWaveParam().setLevel(this.levelOverride);
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}
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for (int monsterId : sceneMonsterWave) {
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var monster = SceneMonster.newInstance().setMonsterId(monsterId);
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wave.addMonsterList(monster);
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