using MariesWonderland.Models.Type;

namespace MariesWonderland.Models.Entities;

public class EntityMQuestSceneChoiceEffect
{
    public int QuestSceneChoiceEffectId { get; set; }

    public int QuestSceneChoiceGroupingId { get; set; }

    public int QuestSceneChoiceCostumeEffectGroupId { get; set; }

    public int QuestSceneChoiceWeaponEffectGroupId { get; set; }
}
