namespace MariesWonderland.Models.Type;

public enum SpecialEndBattleActType
{
    UNKNOWN = 0,
    ALIVE_AND_DISABLE_WEAPON = 1,
    BACK_HEAVY_AND_IMPULSE = 2,
    WITHOUT_DEATH_EFFECT = 3,
    ALIVE_AND_DISABLE_WEAPON_IDLE = 4
}
