using MariesWonderland.Models.Type;

namespace MariesWonderland.Models.Entities;

public class EntityMWeaponAwakenEffectGroup
{
    public int WeaponAwakenEffectGroupId { get; set; }

    public int WeaponAwakenEffectType { get; set; }

    public int WeaponAwakenEffectId { get; set; }
}
