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# Marie's Wonderland
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An open-source server implementation for mobile game NieR Reincarnation.
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## Requirements
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#### PC
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- [.NET 10 SDK](https://dotnet.microsoft.com/download)
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- [Visual Studio 2026](https://visualstudio.microsoft.com/downloads) or [Rider](https://www.jetbrains.com/rider/)
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- [Android Platform Tools](https://developer.android.com/tools/releases/platform-tools) (`adb`)
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#### Phone
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- An Android device or an [Android Studio](https://developer.android.com/studio) emulator (physical device not required)
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## Setup overview
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### 1. Run the server
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Open `MariesWonderland.slnx` and run the project.
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The server listens on the standard HTTP and HTTPS ports on localhost:
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- `http://localhost` (port 80) - used for HTTP asset serving
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- `https://localhost` (port 443) - used for gRPC (HTTP/2)
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### 2. Expose the server
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The game communicates over gRPC (HTTP/2). You do not need ngrok or an external tunnel if your emulator or device can reach your machine directly.
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- If running on an emulator: configure the emulator to reach the host (Android Studio emulators usually can reach the host).
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- If running from a remote device or across a network: open ports 80 and 443 on your firewall/NAT and ensure those ports are forwarded to the machine running the server so the game can reach `http(s)://<your-host>`.
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Ensure any network path supports HTTP/2 for gRPC traffic on port 443.
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## Configuration
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Server settings live in `src/appsettings.development.json`:
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```json
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{
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"Server": {
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"Paths": {
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"AssetDatabase": "<path to extracted asset revisions>",
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"MasterDatabase": "<path to extracted master data>",
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"ResourcesBaseUrl": "http://<your-host>/aaaaaaaaaaaaaaaaaaaaaaaa"
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},
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"Data": {
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"LatestMasterDataVersion": "1234567890",
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"UserDataPath": "Data/UserData"
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}
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}
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}
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```
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- The `ResourcesBaseUrl` value must be exactly 43 characters long.
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- If you change the length of that segment, you may also need to update the server-side minimal API that serves the short path (the `/aaaaaaaa...` handler) so its expected length matches your new value.
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## Project structure
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```
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src/ .NET 10 gRPC + HTTP server
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proto/ protobuf service definitions
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Services/ gRPC service implementations
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Data/ in-memory data stores (master + user)
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Models/ entity and type definitions
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Extensions/ DI, HTTP, and gRPC helpers
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Configuration/ strongly-typed options
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Http/ HTTP API handlers (asset serving, etc.)
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Interceptors/ gRPC interceptors (diff, logging, auth)
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Helpers/ shared game logic helpers
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tests/ xUnit test project
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Infrastructure/ shared test base classes and fixtures
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Interceptors/ interceptor unit tests
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```
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## Disclaimer
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See [DISCLAIMER.md](DISCLAIMER.md).
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## Special Thanks
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- [onepiecefreak3](https://github.com/onepiecefreak3)
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- [Walter-Sparrow](https://github.com/Walter-Sparrow)
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