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32
tests/Infrastructure/MasterDatabaseFixture.cs
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32
tests/Infrastructure/MasterDatabaseFixture.cs
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using MariesWonderland.Configuration;
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using MariesWonderland.Data;
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using Microsoft.Extensions.Configuration;
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namespace MariesWonderland.Tests.Infrastructure;
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/// <summary>
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/// Shared fixture that loads the master database and game config once per test collection.
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/// Use as <c>IClassFixture<MasterDatabaseFixture></c> on test classes that need master data.
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/// </summary>
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public sealed class MasterDatabaseFixture : IDisposable
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{
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public DarkMasterMemoryDatabase MasterDb { get; }
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public GameConfig GameConfig { get; }
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public MasterDatabaseFixture()
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{
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var config = new ConfigurationBuilder()
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.SetBasePath(Path.Combine(AppContext.BaseDirectory, "..", "..", "..", "..", "src"))
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.AddJsonFile("appsettings.json", optional: false)
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.AddJsonFile("appsettings.Development.json", optional: true)
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.Build();
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var options = config.GetSection(ServerOptions.SectionName).Get<ServerOptions>()!;
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var binPath = Path.Combine(options.Paths.MasterDatabase, $"{options.Data.LatestMasterDataVersion}.bin.e");
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MasterDb = BinaryMasterDataLoader.Load(binPath);
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GameConfig = GameConfig.From(MasterDb.EntityMConfig);
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}
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public void Dispose() { }
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}
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