Files
MariesWonderland/tests/Infrastructure/MasterDatabaseFixture.cs
2026-04-21 01:10:25 +10:00

33 lines
1.2 KiB
C#

using MariesWonderland.Configuration;
using MariesWonderland.Data;
using Microsoft.Extensions.Configuration;
namespace MariesWonderland.Tests.Infrastructure;
/// <summary>
/// Shared fixture that loads the master database and game config once per test collection.
/// Use as <c>IClassFixture&lt;MasterDatabaseFixture&gt;</c> on test classes that need master data.
/// </summary>
public sealed class MasterDatabaseFixture : IDisposable
{
public DarkMasterMemoryDatabase MasterDb { get; }
public GameConfig GameConfig { get; }
public MasterDatabaseFixture()
{
var config = new ConfigurationBuilder()
.SetBasePath(Path.Combine(AppContext.BaseDirectory, "..", "..", "..", "..", "src"))
.AddJsonFile("appsettings.json", optional: false)
.AddJsonFile("appsettings.Development.json", optional: true)
.Build();
var options = config.GetSection(ServerOptions.SectionName).Get<ServerOptions>()!;
var binPath = Path.Combine(options.Paths.MasterDatabase, $"{options.Data.LatestMasterDataVersion}.bin.e");
MasterDb = BinaryMasterDataLoader.Load(binPath);
GameConfig = GameConfig.From(MasterDb.EntityMConfig);
}
public void Dispose() { }
}