// Code generated by protocol buffer compiler. Do not edit!
package emu.nebula.proto;

import java.io.IOException;
import us.hebi.quickbuf.FieldName;
import us.hebi.quickbuf.InvalidProtocolBufferException;
import us.hebi.quickbuf.JsonSink;
import us.hebi.quickbuf.JsonSource;
import us.hebi.quickbuf.MessageFactory;
import us.hebi.quickbuf.ProtoMessage;
import us.hebi.quickbuf.ProtoSink;
import us.hebi.quickbuf.ProtoSource;
import us.hebi.quickbuf.RepeatedByte;
import us.hebi.quickbuf.RepeatedInt;
import us.hebi.quickbuf.RepeatedMessage;

public final class VampireSurvivorInfo {
  /**
   * Protobuf type {@code VampireSurvivorInfoResp}
   */
  public static final class VampireSurvivorInfoResp extends ProtoMessage<VampireSurvivorInfoResp> implements Cloneable {
    private static final long serialVersionUID = 0L;

    /**
     * <code>optional uint32 Id = 1;</code>
     */
    private int id;

    /**
     * <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
     */
    private final Public.VampireSurvivorLevelReward reward = Public.VampireSurvivorLevelReward.newInstance();

    /**
     * <code>optional .VampireClientData ClientData = 6;</code>
     */
    private final Public.VampireClientData clientData = Public.VampireClientData.newInstance();

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     */
    private final RepeatedByte nextPackage = RepeatedByte.newEmptyInstance();

    /**
     * <code>repeated uint32 FateCardIds = 5;</code>
     */
    private final RepeatedInt fateCardIds = RepeatedInt.newEmptyInstance();

    /**
     * <code>repeated .VampireSurvivorEvent Events = 2;</code>
     */
    private final RepeatedMessage<Public.VampireSurvivorEvent> events = RepeatedMessage.newEmptyInstance(Public.VampireSurvivorEvent.getFactory());

    /**
     * <code>repeated .VampireSceneInfo Scenes = 4;</code>
     */
    private final RepeatedMessage<VampireSceneInfo> scenes = RepeatedMessage.newEmptyInstance(VampireSceneInfo.getFactory());

    private VampireSurvivorInfoResp() {
    }

    /**
     * @return a new empty instance of {@code VampireSurvivorInfoResp}
     */
    public static VampireSurvivorInfoResp newInstance() {
      return new VampireSurvivorInfoResp();
    }

    /**
     * <code>optional uint32 Id = 1;</code>
     * @return whether the id field is set
     */
    public boolean hasId() {
      return (bitField0_ & 0x00000001) != 0;
    }

    /**
     * <code>optional uint32 Id = 1;</code>
     * @return this
     */
    public VampireSurvivorInfoResp clearId() {
      bitField0_ &= ~0x00000001;
      id = 0;
      return this;
    }

    /**
     * <code>optional uint32 Id = 1;</code>
     * @return the id
     */
    public int getId() {
      return id;
    }

    /**
     * <code>optional uint32 Id = 1;</code>
     * @param value the id to set
     * @return this
     */
    public VampireSurvivorInfoResp setId(final int value) {
      bitField0_ |= 0x00000001;
      id = value;
      return this;
    }

    /**
     * <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
     * @return whether the reward field is set
     */
    public boolean hasReward() {
      return (bitField0_ & 0x00000002) != 0;
    }

    /**
     * <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
     * @return this
     */
    public VampireSurvivorInfoResp clearReward() {
      bitField0_ &= ~0x00000002;
      reward.clear();
      return this;
    }

    /**
     * <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableReward()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public Public.VampireSurvivorLevelReward getReward() {
      return reward;
    }

    /**
     * <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public Public.VampireSurvivorLevelReward getMutableReward() {
      bitField0_ |= 0x00000002;
      return reward;
    }

    /**
     * <code>optional .VampireSurvivorLevelReward Reward = 3;</code>
     * @param value the reward to set
     * @return this
     */
    public VampireSurvivorInfoResp setReward(final Public.VampireSurvivorLevelReward value) {
      bitField0_ |= 0x00000002;
      reward.copyFrom(value);
      return this;
    }

    /**
     * <code>optional .VampireClientData ClientData = 6;</code>
     * @return whether the clientData field is set
     */
    public boolean hasClientData() {
      return (bitField0_ & 0x00000004) != 0;
    }

    /**
     * <code>optional .VampireClientData ClientData = 6;</code>
     * @return this
     */
    public VampireSurvivorInfoResp clearClientData() {
      bitField0_ &= ~0x00000004;
      clientData.clear();
      return this;
    }

    /**
     * <code>optional .VampireClientData ClientData = 6;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableClientData()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public Public.VampireClientData getClientData() {
      return clientData;
    }

    /**
     * <code>optional .VampireClientData ClientData = 6;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public Public.VampireClientData getMutableClientData() {
      bitField0_ |= 0x00000004;
      return clientData;
    }

    /**
     * <code>optional .VampireClientData ClientData = 6;</code>
     * @param value the clientData to set
     * @return this
     */
    public VampireSurvivorInfoResp setClientData(final Public.VampireClientData value) {
      bitField0_ |= 0x00000004;
      clientData.copyFrom(value);
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @return whether the nextPackage field is set
     */
    public boolean hasNextPackage() {
      return (bitField0_ & 0x00000008) != 0;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @return this
     */
    public VampireSurvivorInfoResp clearNextPackage() {
      bitField0_ &= ~0x00000008;
      nextPackage.clear();
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableNextPackage()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public RepeatedByte getNextPackage() {
      return nextPackage;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public RepeatedByte getMutableNextPackage() {
      bitField0_ |= 0x00000008;
      return nextPackage;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @param value the nextPackage to add
     * @return this
     */
    public VampireSurvivorInfoResp addNextPackage(final byte value) {
      bitField0_ |= 0x00000008;
      nextPackage.add(value);
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @param values the nextPackage to add
     * @return this
     */
    public VampireSurvivorInfoResp addAllNextPackage(final byte... values) {
      bitField0_ |= 0x00000008;
      nextPackage.addAll(values);
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @param values the nextPackage to set
     * @return this
     */
    public VampireSurvivorInfoResp setNextPackage(final byte... values) {
      bitField0_ |= 0x00000008;
      nextPackage.copyFrom(values);
      return this;
    }

    /**
     * <code>repeated uint32 FateCardIds = 5;</code>
     * @return whether the fateCardIds field is set
     */
    public boolean hasFateCardIds() {
      return (bitField0_ & 0x00000010) != 0;
    }

    /**
     * <code>repeated uint32 FateCardIds = 5;</code>
     * @return this
     */
    public VampireSurvivorInfoResp clearFateCardIds() {
      bitField0_ &= ~0x00000010;
      fateCardIds.clear();
      return this;
    }

    /**
     * <code>repeated uint32 FateCardIds = 5;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableFateCardIds()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public RepeatedInt getFateCardIds() {
      return fateCardIds;
    }

    /**
     * <code>repeated uint32 FateCardIds = 5;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public RepeatedInt getMutableFateCardIds() {
      bitField0_ |= 0x00000010;
      return fateCardIds;
    }

    /**
     * <code>repeated uint32 FateCardIds = 5;</code>
     * @param value the fateCardIds to add
     * @return this
     */
    public VampireSurvivorInfoResp addFateCardIds(final int value) {
      bitField0_ |= 0x00000010;
      fateCardIds.add(value);
      return this;
    }

    /**
     * <code>repeated uint32 FateCardIds = 5;</code>
     * @param values the fateCardIds to add
     * @return this
     */
    public VampireSurvivorInfoResp addAllFateCardIds(final int... values) {
      bitField0_ |= 0x00000010;
      fateCardIds.addAll(values);
      return this;
    }

    /**
     * <code>repeated .VampireSurvivorEvent Events = 2;</code>
     * @return whether the events field is set
     */
    public boolean hasEvents() {
      return (bitField0_ & 0x00000020) != 0;
    }

    /**
     * <code>repeated .VampireSurvivorEvent Events = 2;</code>
     * @return this
     */
    public VampireSurvivorInfoResp clearEvents() {
      bitField0_ &= ~0x00000020;
      events.clear();
      return this;
    }

    /**
     * <code>repeated .VampireSurvivorEvent Events = 2;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableEvents()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public RepeatedMessage<Public.VampireSurvivorEvent> getEvents() {
      return events;
    }

    /**
     * <code>repeated .VampireSurvivorEvent Events = 2;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public RepeatedMessage<Public.VampireSurvivorEvent> getMutableEvents() {
      bitField0_ |= 0x00000020;
      return events;
    }

    /**
     * <code>repeated .VampireSurvivorEvent Events = 2;</code>
     * @param value the events to add
     * @return this
     */
    public VampireSurvivorInfoResp addEvents(final Public.VampireSurvivorEvent value) {
      bitField0_ |= 0x00000020;
      events.add(value);
      return this;
    }

    /**
     * <code>repeated .VampireSurvivorEvent Events = 2;</code>
     * @param values the events to add
     * @return this
     */
    public VampireSurvivorInfoResp addAllEvents(final Public.VampireSurvivorEvent... values) {
      bitField0_ |= 0x00000020;
      events.addAll(values);
      return this;
    }

    /**
     * <code>repeated .VampireSceneInfo Scenes = 4;</code>
     * @return whether the scenes field is set
     */
    public boolean hasScenes() {
      return (bitField0_ & 0x00000040) != 0;
    }

    /**
     * <code>repeated .VampireSceneInfo Scenes = 4;</code>
     * @return this
     */
    public VampireSurvivorInfoResp clearScenes() {
      bitField0_ &= ~0x00000040;
      scenes.clear();
      return this;
    }

    /**
     * <code>repeated .VampireSceneInfo Scenes = 4;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableScenes()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public RepeatedMessage<VampireSceneInfo> getScenes() {
      return scenes;
    }

    /**
     * <code>repeated .VampireSceneInfo Scenes = 4;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public RepeatedMessage<VampireSceneInfo> getMutableScenes() {
      bitField0_ |= 0x00000040;
      return scenes;
    }

    /**
     * <code>repeated .VampireSceneInfo Scenes = 4;</code>
     * @param value the scenes to add
     * @return this
     */
    public VampireSurvivorInfoResp addScenes(final VampireSceneInfo value) {
      bitField0_ |= 0x00000040;
      scenes.add(value);
      return this;
    }

    /**
     * <code>repeated .VampireSceneInfo Scenes = 4;</code>
     * @param values the scenes to add
     * @return this
     */
    public VampireSurvivorInfoResp addAllScenes(final VampireSceneInfo... values) {
      bitField0_ |= 0x00000040;
      scenes.addAll(values);
      return this;
    }

    @Override
    public VampireSurvivorInfoResp copyFrom(final VampireSurvivorInfoResp other) {
      cachedSize = other.cachedSize;
      if ((bitField0_ | other.bitField0_) != 0) {
        bitField0_ = other.bitField0_;
        id = other.id;
        reward.copyFrom(other.reward);
        clientData.copyFrom(other.clientData);
        nextPackage.copyFrom(other.nextPackage);
        fateCardIds.copyFrom(other.fateCardIds);
        events.copyFrom(other.events);
        scenes.copyFrom(other.scenes);
      }
      return this;
    }

    @Override
    public VampireSurvivorInfoResp mergeFrom(final VampireSurvivorInfoResp other) {
      if (other.isEmpty()) {
        return this;
      }
      cachedSize = -1;
      if (other.hasId()) {
        setId(other.id);
      }
      if (other.hasReward()) {
        getMutableReward().mergeFrom(other.reward);
      }
      if (other.hasClientData()) {
        getMutableClientData().mergeFrom(other.clientData);
      }
      if (other.hasNextPackage()) {
        getMutableNextPackage().copyFrom(other.nextPackage);
      }
      if (other.hasFateCardIds()) {
        getMutableFateCardIds().addAll(other.fateCardIds);
      }
      if (other.hasEvents()) {
        getMutableEvents().addAll(other.events);
      }
      if (other.hasScenes()) {
        getMutableScenes().addAll(other.scenes);
      }
      return this;
    }

    @Override
    public VampireSurvivorInfoResp clear() {
      if (isEmpty()) {
        return this;
      }
      cachedSize = -1;
      bitField0_ = 0;
      id = 0;
      reward.clear();
      clientData.clear();
      nextPackage.clear();
      fateCardIds.clear();
      events.clear();
      scenes.clear();
      return this;
    }

    @Override
    public VampireSurvivorInfoResp clearQuick() {
      if (isEmpty()) {
        return this;
      }
      cachedSize = -1;
      bitField0_ = 0;
      reward.clearQuick();
      clientData.clearQuick();
      nextPackage.clear();
      fateCardIds.clear();
      events.clearQuick();
      scenes.clearQuick();
      return this;
    }

    @Override
    public boolean equals(Object o) {
      if (o == this) {
        return true;
      }
      if (!(o instanceof VampireSurvivorInfoResp)) {
        return false;
      }
      VampireSurvivorInfoResp other = (VampireSurvivorInfoResp) o;
      return bitField0_ == other.bitField0_
        && (!hasId() || id == other.id)
        && (!hasReward() || reward.equals(other.reward))
        && (!hasClientData() || clientData.equals(other.clientData))
        && (!hasNextPackage() || nextPackage.equals(other.nextPackage))
        && (!hasFateCardIds() || fateCardIds.equals(other.fateCardIds))
        && (!hasEvents() || events.equals(other.events))
        && (!hasScenes() || scenes.equals(other.scenes));
    }

    @Override
    public void writeTo(final ProtoSink output) throws IOException {
      if ((bitField0_ & 0x00000001) != 0) {
        output.writeRawByte((byte) 8);
        output.writeUInt32NoTag(id);
      }
      if ((bitField0_ & 0x00000002) != 0) {
        output.writeRawByte((byte) 26);
        output.writeMessageNoTag(reward);
      }
      if ((bitField0_ & 0x00000004) != 0) {
        output.writeRawByte((byte) 50);
        output.writeMessageNoTag(clientData);
      }
      if ((bitField0_ & 0x00000008) != 0) {
        output.writeRawLittleEndian16((short) 32762);
        output.writeBytesNoTag(nextPackage);
      }
      if ((bitField0_ & 0x00000010) != 0) {
        for (int i = 0; i < fateCardIds.length(); i++) {
          output.writeRawByte((byte) 40);
          output.writeUInt32NoTag(fateCardIds.array()[i]);
        }
      }
      if ((bitField0_ & 0x00000020) != 0) {
        for (int i = 0; i < events.length(); i++) {
          output.writeRawByte((byte) 18);
          output.writeMessageNoTag(events.get(i));
        }
      }
      if ((bitField0_ & 0x00000040) != 0) {
        for (int i = 0; i < scenes.length(); i++) {
          output.writeRawByte((byte) 34);
          output.writeMessageNoTag(scenes.get(i));
        }
      }
    }

    @Override
    protected int computeSerializedSize() {
      int size = 0;
      if ((bitField0_ & 0x00000001) != 0) {
        size += 1 + ProtoSink.computeUInt32SizeNoTag(id);
      }
      if ((bitField0_ & 0x00000002) != 0) {
        size += 1 + ProtoSink.computeMessageSizeNoTag(reward);
      }
      if ((bitField0_ & 0x00000004) != 0) {
        size += 1 + ProtoSink.computeMessageSizeNoTag(clientData);
      }
      if ((bitField0_ & 0x00000008) != 0) {
        size += 2 + ProtoSink.computeBytesSizeNoTag(nextPackage);
      }
      if ((bitField0_ & 0x00000010) != 0) {
        size += (1 * fateCardIds.length()) + ProtoSink.computeRepeatedUInt32SizeNoTag(fateCardIds);
      }
      if ((bitField0_ & 0x00000020) != 0) {
        size += (1 * events.length()) + ProtoSink.computeRepeatedMessageSizeNoTag(events);
      }
      if ((bitField0_ & 0x00000040) != 0) {
        size += (1 * scenes.length()) + ProtoSink.computeRepeatedMessageSizeNoTag(scenes);
      }
      return size;
    }

    @Override
    @SuppressWarnings("fallthrough")
    public VampireSurvivorInfoResp mergeFrom(final ProtoSource input) throws IOException {
      // Enabled Fall-Through Optimization (QuickBuffers)
      int tag = input.readTag();
      while (true) {
        switch (tag) {
          case 8: {
            // id
            id = input.readUInt32();
            bitField0_ |= 0x00000001;
            tag = input.readTag();
            if (tag != 26) {
              break;
            }
          }
          case 26: {
            // reward
            input.readMessage(reward);
            bitField0_ |= 0x00000002;
            tag = input.readTag();
            if (tag != 50) {
              break;
            }
          }
          case 50: {
            // clientData
            input.readMessage(clientData);
            bitField0_ |= 0x00000004;
            tag = input.readTag();
            if (tag != 16378) {
              break;
            }
          }
          case 16378: {
            // nextPackage
            input.readBytes(nextPackage);
            bitField0_ |= 0x00000008;
            tag = input.readTag();
            if (tag != 42) {
              break;
            }
          }
          case 42: {
            // fateCardIds [packed=true]
            input.readPackedUInt32(fateCardIds, tag);
            bitField0_ |= 0x00000010;
            tag = input.readTag();
            if (tag != 18) {
              break;
            }
          }
          case 18: {
            // events
            tag = input.readRepeatedMessage(events, tag);
            bitField0_ |= 0x00000020;
            if (tag != 34) {
              break;
            }
          }
          case 34: {
            // scenes
            tag = input.readRepeatedMessage(scenes, tag);
            bitField0_ |= 0x00000040;
            if (tag != 0) {
              break;
            }
          }
          case 0: {
            return this;
          }
          default: {
            if (!input.skipField(tag)) {
              return this;
            }
            tag = input.readTag();
            break;
          }
          case 40: {
            // fateCardIds [packed=false]
            tag = input.readRepeatedUInt32(fateCardIds, tag);
            bitField0_ |= 0x00000010;
            break;
          }
        }
      }
    }

    @Override
    public void writeTo(final JsonSink output) throws IOException {
      output.beginObject();
      if ((bitField0_ & 0x00000001) != 0) {
        output.writeUInt32(FieldNames.id, id);
      }
      if ((bitField0_ & 0x00000002) != 0) {
        output.writeMessage(FieldNames.reward, reward);
      }
      if ((bitField0_ & 0x00000004) != 0) {
        output.writeMessage(FieldNames.clientData, clientData);
      }
      if ((bitField0_ & 0x00000008) != 0) {
        output.writeBytes(FieldNames.nextPackage, nextPackage);
      }
      if ((bitField0_ & 0x00000010) != 0) {
        output.writeRepeatedUInt32(FieldNames.fateCardIds, fateCardIds);
      }
      if ((bitField0_ & 0x00000020) != 0) {
        output.writeRepeatedMessage(FieldNames.events, events);
      }
      if ((bitField0_ & 0x00000040) != 0) {
        output.writeRepeatedMessage(FieldNames.scenes, scenes);
      }
      output.endObject();
    }

    @Override
    public VampireSurvivorInfoResp mergeFrom(final JsonSource input) throws IOException {
      if (!input.beginObject()) {
        return this;
      }
      while (!input.isAtEnd()) {
        switch (input.readFieldHash()) {
          case 2363: {
            if (input.isAtField(FieldNames.id)) {
              if (!input.trySkipNullValue()) {
                id = input.readUInt32();
                bitField0_ |= 0x00000001;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case -1850459313: {
            if (input.isAtField(FieldNames.reward)) {
              if (!input.trySkipNullValue()) {
                input.readMessage(reward);
                bitField0_ |= 0x00000002;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case -1199548875: {
            if (input.isAtField(FieldNames.clientData)) {
              if (!input.trySkipNullValue()) {
                input.readMessage(clientData);
                bitField0_ |= 0x00000004;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case -2082324045: {
            if (input.isAtField(FieldNames.nextPackage)) {
              if (!input.trySkipNullValue()) {
                input.readBytes(nextPackage);
                bitField0_ |= 0x00000008;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case -177053860: {
            if (input.isAtField(FieldNames.fateCardIds)) {
              if (!input.trySkipNullValue()) {
                input.readRepeatedUInt32(fateCardIds);
                bitField0_ |= 0x00000010;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case 2087505209: {
            if (input.isAtField(FieldNames.events)) {
              if (!input.trySkipNullValue()) {
                input.readRepeatedMessage(events);
                bitField0_ |= 0x00000020;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case -1824201337: {
            if (input.isAtField(FieldNames.scenes)) {
              if (!input.trySkipNullValue()) {
                input.readRepeatedMessage(scenes);
                bitField0_ |= 0x00000040;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          default: {
            input.skipUnknownField();
            break;
          }
        }
      }
      input.endObject();
      return this;
    }

    @Override
    public VampireSurvivorInfoResp clone() {
      return new VampireSurvivorInfoResp().copyFrom(this);
    }

    @Override
    public boolean isEmpty() {
      return ((bitField0_) == 0);
    }

    public static VampireSurvivorInfoResp parseFrom(final byte[] data) throws
        InvalidProtocolBufferException {
      return ProtoMessage.mergeFrom(new VampireSurvivorInfoResp(), data).checkInitialized();
    }

    public static VampireSurvivorInfoResp parseFrom(final ProtoSource input) throws IOException {
      return ProtoMessage.mergeFrom(new VampireSurvivorInfoResp(), input).checkInitialized();
    }

    public static VampireSurvivorInfoResp parseFrom(final JsonSource input) throws IOException {
      return ProtoMessage.mergeFrom(new VampireSurvivorInfoResp(), input).checkInitialized();
    }

    /**
     * @return factory for creating VampireSurvivorInfoResp messages
     */
    public static MessageFactory<VampireSurvivorInfoResp> getFactory() {
      return VampireSurvivorInfoRespFactory.INSTANCE;
    }

    private enum VampireSurvivorInfoRespFactory implements MessageFactory<VampireSurvivorInfoResp> {
      INSTANCE;

      @Override
      public VampireSurvivorInfoResp create() {
        return VampireSurvivorInfoResp.newInstance();
      }
    }

    /**
     * Contains name constants used for serializing JSON
     */
    static class FieldNames {
      static final FieldName id = FieldName.forField("Id");

      static final FieldName reward = FieldName.forField("Reward");

      static final FieldName clientData = FieldName.forField("ClientData");

      static final FieldName nextPackage = FieldName.forField("NextPackage");

      static final FieldName fateCardIds = FieldName.forField("FateCardIds");

      static final FieldName events = FieldName.forField("Events");

      static final FieldName scenes = FieldName.forField("Scenes");
    }
  }

  /**
   * Protobuf type {@code VampireSceneInfo}
   */
  public static final class VampireSceneInfo extends ProtoMessage<VampireSceneInfo> implements Cloneable {
    private static final long serialVersionUID = 0L;

    /**
     * <code>optional uint64 BuildId = 2;</code>
     */
    private long buildId;

    /**
     * <code>optional uint32 SceneType = 1;</code>
     */
    private int sceneType;

    /**
     * <code>optional uint32 Time = 4;</code>
     */
    private int time;

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     */
    private final RepeatedByte nextPackage = RepeatedByte.newEmptyInstance();

    /**
     * <code>repeated uint32 KillCount = 3;</code>
     */
    private final RepeatedInt killCount = RepeatedInt.newEmptyInstance();

    private VampireSceneInfo() {
    }

    /**
     * @return a new empty instance of {@code VampireSceneInfo}
     */
    public static VampireSceneInfo newInstance() {
      return new VampireSceneInfo();
    }

    /**
     * <code>optional uint64 BuildId = 2;</code>
     * @return whether the buildId field is set
     */
    public boolean hasBuildId() {
      return (bitField0_ & 0x00000001) != 0;
    }

    /**
     * <code>optional uint64 BuildId = 2;</code>
     * @return this
     */
    public VampireSceneInfo clearBuildId() {
      bitField0_ &= ~0x00000001;
      buildId = 0L;
      return this;
    }

    /**
     * <code>optional uint64 BuildId = 2;</code>
     * @return the buildId
     */
    public long getBuildId() {
      return buildId;
    }

    /**
     * <code>optional uint64 BuildId = 2;</code>
     * @param value the buildId to set
     * @return this
     */
    public VampireSceneInfo setBuildId(final long value) {
      bitField0_ |= 0x00000001;
      buildId = value;
      return this;
    }

    /**
     * <code>optional uint32 SceneType = 1;</code>
     * @return whether the sceneType field is set
     */
    public boolean hasSceneType() {
      return (bitField0_ & 0x00000002) != 0;
    }

    /**
     * <code>optional uint32 SceneType = 1;</code>
     * @return this
     */
    public VampireSceneInfo clearSceneType() {
      bitField0_ &= ~0x00000002;
      sceneType = 0;
      return this;
    }

    /**
     * <code>optional uint32 SceneType = 1;</code>
     * @return the sceneType
     */
    public int getSceneType() {
      return sceneType;
    }

    /**
     * <code>optional uint32 SceneType = 1;</code>
     * @param value the sceneType to set
     * @return this
     */
    public VampireSceneInfo setSceneType(final int value) {
      bitField0_ |= 0x00000002;
      sceneType = value;
      return this;
    }

    /**
     * <code>optional uint32 Time = 4;</code>
     * @return whether the time field is set
     */
    public boolean hasTime() {
      return (bitField0_ & 0x00000004) != 0;
    }

    /**
     * <code>optional uint32 Time = 4;</code>
     * @return this
     */
    public VampireSceneInfo clearTime() {
      bitField0_ &= ~0x00000004;
      time = 0;
      return this;
    }

    /**
     * <code>optional uint32 Time = 4;</code>
     * @return the time
     */
    public int getTime() {
      return time;
    }

    /**
     * <code>optional uint32 Time = 4;</code>
     * @param value the time to set
     * @return this
     */
    public VampireSceneInfo setTime(final int value) {
      bitField0_ |= 0x00000004;
      time = value;
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @return whether the nextPackage field is set
     */
    public boolean hasNextPackage() {
      return (bitField0_ & 0x00000008) != 0;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @return this
     */
    public VampireSceneInfo clearNextPackage() {
      bitField0_ &= ~0x00000008;
      nextPackage.clear();
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableNextPackage()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public RepeatedByte getNextPackage() {
      return nextPackage;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public RepeatedByte getMutableNextPackage() {
      bitField0_ |= 0x00000008;
      return nextPackage;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @param value the nextPackage to add
     * @return this
     */
    public VampireSceneInfo addNextPackage(final byte value) {
      bitField0_ |= 0x00000008;
      nextPackage.add(value);
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @param values the nextPackage to add
     * @return this
     */
    public VampireSceneInfo addAllNextPackage(final byte... values) {
      bitField0_ |= 0x00000008;
      nextPackage.addAll(values);
      return this;
    }

    /**
     * <code>optional bytes NextPackage = 2047;</code>
     * @param values the nextPackage to set
     * @return this
     */
    public VampireSceneInfo setNextPackage(final byte... values) {
      bitField0_ |= 0x00000008;
      nextPackage.copyFrom(values);
      return this;
    }

    /**
     * <code>repeated uint32 KillCount = 3;</code>
     * @return whether the killCount field is set
     */
    public boolean hasKillCount() {
      return (bitField0_ & 0x00000010) != 0;
    }

    /**
     * <code>repeated uint32 KillCount = 3;</code>
     * @return this
     */
    public VampireSceneInfo clearKillCount() {
      bitField0_ &= ~0x00000010;
      killCount.clear();
      return this;
    }

    /**
     * <code>repeated uint32 KillCount = 3;</code>
     *
     * This method returns the internal storage object without modifying any has state.
     * The returned object should not be modified and be treated as read-only.
     *
     * Use {@link #getMutableKillCount()} if you want to modify it.
     *
     * @return internal storage object for reading
     */
    public RepeatedInt getKillCount() {
      return killCount;
    }

    /**
     * <code>repeated uint32 KillCount = 3;</code>
     *
     * This method returns the internal storage object and sets the corresponding
     * has state. The returned object will become part of this message and its
     * contents may be modified as long as the has state is not cleared.
     *
     * @return internal storage object for modifications
     */
    public RepeatedInt getMutableKillCount() {
      bitField0_ |= 0x00000010;
      return killCount;
    }

    /**
     * <code>repeated uint32 KillCount = 3;</code>
     * @param value the killCount to add
     * @return this
     */
    public VampireSceneInfo addKillCount(final int value) {
      bitField0_ |= 0x00000010;
      killCount.add(value);
      return this;
    }

    /**
     * <code>repeated uint32 KillCount = 3;</code>
     * @param values the killCount to add
     * @return this
     */
    public VampireSceneInfo addAllKillCount(final int... values) {
      bitField0_ |= 0x00000010;
      killCount.addAll(values);
      return this;
    }

    @Override
    public VampireSceneInfo copyFrom(final VampireSceneInfo other) {
      cachedSize = other.cachedSize;
      if ((bitField0_ | other.bitField0_) != 0) {
        bitField0_ = other.bitField0_;
        buildId = other.buildId;
        sceneType = other.sceneType;
        time = other.time;
        nextPackage.copyFrom(other.nextPackage);
        killCount.copyFrom(other.killCount);
      }
      return this;
    }

    @Override
    public VampireSceneInfo mergeFrom(final VampireSceneInfo other) {
      if (other.isEmpty()) {
        return this;
      }
      cachedSize = -1;
      if (other.hasBuildId()) {
        setBuildId(other.buildId);
      }
      if (other.hasSceneType()) {
        setSceneType(other.sceneType);
      }
      if (other.hasTime()) {
        setTime(other.time);
      }
      if (other.hasNextPackage()) {
        getMutableNextPackage().copyFrom(other.nextPackage);
      }
      if (other.hasKillCount()) {
        getMutableKillCount().addAll(other.killCount);
      }
      return this;
    }

    @Override
    public VampireSceneInfo clear() {
      if (isEmpty()) {
        return this;
      }
      cachedSize = -1;
      bitField0_ = 0;
      buildId = 0L;
      sceneType = 0;
      time = 0;
      nextPackage.clear();
      killCount.clear();
      return this;
    }

    @Override
    public VampireSceneInfo clearQuick() {
      if (isEmpty()) {
        return this;
      }
      cachedSize = -1;
      bitField0_ = 0;
      nextPackage.clear();
      killCount.clear();
      return this;
    }

    @Override
    public boolean equals(Object o) {
      if (o == this) {
        return true;
      }
      if (!(o instanceof VampireSceneInfo)) {
        return false;
      }
      VampireSceneInfo other = (VampireSceneInfo) o;
      return bitField0_ == other.bitField0_
        && (!hasBuildId() || buildId == other.buildId)
        && (!hasSceneType() || sceneType == other.sceneType)
        && (!hasTime() || time == other.time)
        && (!hasNextPackage() || nextPackage.equals(other.nextPackage))
        && (!hasKillCount() || killCount.equals(other.killCount));
    }

    @Override
    public void writeTo(final ProtoSink output) throws IOException {
      if ((bitField0_ & 0x00000001) != 0) {
        output.writeRawByte((byte) 16);
        output.writeUInt64NoTag(buildId);
      }
      if ((bitField0_ & 0x00000002) != 0) {
        output.writeRawByte((byte) 8);
        output.writeUInt32NoTag(sceneType);
      }
      if ((bitField0_ & 0x00000004) != 0) {
        output.writeRawByte((byte) 32);
        output.writeUInt32NoTag(time);
      }
      if ((bitField0_ & 0x00000008) != 0) {
        output.writeRawLittleEndian16((short) 32762);
        output.writeBytesNoTag(nextPackage);
      }
      if ((bitField0_ & 0x00000010) != 0) {
        for (int i = 0; i < killCount.length(); i++) {
          output.writeRawByte((byte) 24);
          output.writeUInt32NoTag(killCount.array()[i]);
        }
      }
    }

    @Override
    protected int computeSerializedSize() {
      int size = 0;
      if ((bitField0_ & 0x00000001) != 0) {
        size += 1 + ProtoSink.computeUInt64SizeNoTag(buildId);
      }
      if ((bitField0_ & 0x00000002) != 0) {
        size += 1 + ProtoSink.computeUInt32SizeNoTag(sceneType);
      }
      if ((bitField0_ & 0x00000004) != 0) {
        size += 1 + ProtoSink.computeUInt32SizeNoTag(time);
      }
      if ((bitField0_ & 0x00000008) != 0) {
        size += 2 + ProtoSink.computeBytesSizeNoTag(nextPackage);
      }
      if ((bitField0_ & 0x00000010) != 0) {
        size += (1 * killCount.length()) + ProtoSink.computeRepeatedUInt32SizeNoTag(killCount);
      }
      return size;
    }

    @Override
    @SuppressWarnings("fallthrough")
    public VampireSceneInfo mergeFrom(final ProtoSource input) throws IOException {
      // Enabled Fall-Through Optimization (QuickBuffers)
      int tag = input.readTag();
      while (true) {
        switch (tag) {
          case 16: {
            // buildId
            buildId = input.readUInt64();
            bitField0_ |= 0x00000001;
            tag = input.readTag();
            if (tag != 8) {
              break;
            }
          }
          case 8: {
            // sceneType
            sceneType = input.readUInt32();
            bitField0_ |= 0x00000002;
            tag = input.readTag();
            if (tag != 32) {
              break;
            }
          }
          case 32: {
            // time
            time = input.readUInt32();
            bitField0_ |= 0x00000004;
            tag = input.readTag();
            if (tag != 16378) {
              break;
            }
          }
          case 16378: {
            // nextPackage
            input.readBytes(nextPackage);
            bitField0_ |= 0x00000008;
            tag = input.readTag();
            if (tag != 26) {
              break;
            }
          }
          case 26: {
            // killCount [packed=true]
            input.readPackedUInt32(killCount, tag);
            bitField0_ |= 0x00000010;
            tag = input.readTag();
            if (tag != 0) {
              break;
            }
          }
          case 0: {
            return this;
          }
          default: {
            if (!input.skipField(tag)) {
              return this;
            }
            tag = input.readTag();
            break;
          }
          case 24: {
            // killCount [packed=false]
            tag = input.readRepeatedUInt32(killCount, tag);
            bitField0_ |= 0x00000010;
            break;
          }
        }
      }
    }

    @Override
    public void writeTo(final JsonSink output) throws IOException {
      output.beginObject();
      if ((bitField0_ & 0x00000001) != 0) {
        output.writeUInt64(FieldNames.buildId, buildId);
      }
      if ((bitField0_ & 0x00000002) != 0) {
        output.writeUInt32(FieldNames.sceneType, sceneType);
      }
      if ((bitField0_ & 0x00000004) != 0) {
        output.writeUInt32(FieldNames.time, time);
      }
      if ((bitField0_ & 0x00000008) != 0) {
        output.writeBytes(FieldNames.nextPackage, nextPackage);
      }
      if ((bitField0_ & 0x00000010) != 0) {
        output.writeRepeatedUInt32(FieldNames.killCount, killCount);
      }
      output.endObject();
    }

    @Override
    public VampireSceneInfo mergeFrom(final JsonSource input) throws IOException {
      if (!input.beginObject()) {
        return this;
      }
      while (!input.isAtEnd()) {
        switch (input.readFieldHash()) {
          case 1895597065: {
            if (input.isAtField(FieldNames.buildId)) {
              if (!input.trySkipNullValue()) {
                buildId = input.readUInt64();
                bitField0_ |= 0x00000001;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case -561637946: {
            if (input.isAtField(FieldNames.sceneType)) {
              if (!input.trySkipNullValue()) {
                sceneType = input.readUInt32();
                bitField0_ |= 0x00000002;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case 2606829: {
            if (input.isAtField(FieldNames.time)) {
              if (!input.trySkipNullValue()) {
                time = input.readUInt32();
                bitField0_ |= 0x00000004;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case -2082324045: {
            if (input.isAtField(FieldNames.nextPackage)) {
              if (!input.trySkipNullValue()) {
                input.readBytes(nextPackage);
                bitField0_ |= 0x00000008;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          case 414756913: {
            if (input.isAtField(FieldNames.killCount)) {
              if (!input.trySkipNullValue()) {
                input.readRepeatedUInt32(killCount);
                bitField0_ |= 0x00000010;
              }
            } else {
              input.skipUnknownField();
            }
            break;
          }
          default: {
            input.skipUnknownField();
            break;
          }
        }
      }
      input.endObject();
      return this;
    }

    @Override
    public VampireSceneInfo clone() {
      return new VampireSceneInfo().copyFrom(this);
    }

    @Override
    public boolean isEmpty() {
      return ((bitField0_) == 0);
    }

    public static VampireSceneInfo parseFrom(final byte[] data) throws
        InvalidProtocolBufferException {
      return ProtoMessage.mergeFrom(new VampireSceneInfo(), data).checkInitialized();
    }

    public static VampireSceneInfo parseFrom(final ProtoSource input) throws IOException {
      return ProtoMessage.mergeFrom(new VampireSceneInfo(), input).checkInitialized();
    }

    public static VampireSceneInfo parseFrom(final JsonSource input) throws IOException {
      return ProtoMessage.mergeFrom(new VampireSceneInfo(), input).checkInitialized();
    }

    /**
     * @return factory for creating VampireSceneInfo messages
     */
    public static MessageFactory<VampireSceneInfo> getFactory() {
      return VampireSceneInfoFactory.INSTANCE;
    }

    private enum VampireSceneInfoFactory implements MessageFactory<VampireSceneInfo> {
      INSTANCE;

      @Override
      public VampireSceneInfo create() {
        return VampireSceneInfo.newInstance();
      }
    }

    /**
     * Contains name constants used for serializing JSON
     */
    static class FieldNames {
      static final FieldName buildId = FieldName.forField("BuildId");

      static final FieldName sceneType = FieldName.forField("SceneType");

      static final FieldName time = FieldName.forField("Time");

      static final FieldName nextPackage = FieldName.forField("NextPackage");

      static final FieldName killCount = FieldName.forField("KillCount");
    }
  }
}
