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Implement Boss Blitz star rewards
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@@ -136,6 +136,7 @@ public class GameData {
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// Score boss
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@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
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@Getter private static DataTable<ScoreBossRewardDef> ScoreBossRewardDataTable = new DataTable<>();
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// Activity
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@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
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@@ -0,0 +1,19 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "ScoreBossReward.json")
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public class ScoreBossRewardDef extends BaseDef {
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private int StarNeed;
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private int RewardItemId1;
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private int RewardNum1;
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@Override
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public int getId() {
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return StarNeed;
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}
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}
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