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Implement setting player skin
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@@ -284,6 +284,27 @@ public class Player implements GameDatabaseObject {
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// Success
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return true;
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}
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public boolean setSkin(int skinId) {
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// Skip if we are setting the same skin
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if (this.skinId == skinId) {
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return true;
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}
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// Make sure we own this skin
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if (!getInventory().hasSkin(skinId)) {
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return false;
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}
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// Set skin
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this.skinId = skinId;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "skinId", this.getSkinId());
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// Success
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return false;
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}
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public boolean setShowChars(RepeatedInt charIds) {
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// Sanity check
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@@ -0,0 +1,28 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.PlayerSkinShow.PlayerSkinShowReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.player_skin_show_req)
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public class HandlerPlayerSkinShowReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse req
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var req = PlayerSkinShowReq.parseFrom(message);
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// Set player skin
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boolean success = session.getPlayer().setSkin(req.getSkinId());
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if (success == false) {
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session.encodeMsg(NetMsgId.player_skin_show_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.player_skin_show_succeed_ack);
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}
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}
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