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https://github.com/Melledy/Nebula.git
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Implement welcome mail
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@@ -1,7 +1,9 @@
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package emu.nebula;
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import java.util.List;
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import java.util.Set;
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import emu.nebula.game.inventory.ItemParam;
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import lombok.Getter;
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@Getter
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@@ -99,6 +101,7 @@ public class Config {
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public boolean skipIntro = false;
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public boolean unlockInstances = true;
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public int dailyResetHour = 0;
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public WelcomeMail welcomeMail = new WelcomeMail();
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}
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@Getter
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@@ -112,4 +115,24 @@ public class Config {
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public boolean packets = false;
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}
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@Getter
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public static class WelcomeMail {
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public String title;
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public String sender;
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public String content;
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public List<ItemParam> attachments;
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public WelcomeMail() {
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this.title = "Welcome to a Nebula server";
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this.sender = "Server";
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this.content = "Welcome to Nebula! Please take these items as a starter gift.";
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this.attachments = List.of(
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new ItemParam(86009, 1),
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new ItemParam(86003, 1),
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new ItemParam(1, 1_000_000),
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new ItemParam(2, 30_000)
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);
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}
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}
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}
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@@ -8,7 +8,6 @@ import java.util.stream.Collectors;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import emu.nebula.Nebula;
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import emu.nebula.database.GameDatabaseObject;
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import emu.nebula.game.player.Player;
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@@ -70,8 +69,10 @@ public class Mailbox extends PlayerManager implements GameDatabaseObject, Iterab
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// Add to mail list
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this.list.add(mail);
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// Set state
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// Set new state only if player has a session connected
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if (this.getPlayer().hasSession()) {
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this.newState = true;
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}
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// Save to database
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Nebula.getGameDatabase().update(this, getUid(), "lastMailId", this.getLastMailId());
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@@ -211,6 +212,19 @@ public class Mailbox extends PlayerManager implements GameDatabaseObject, Iterab
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return removed;
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}
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public void sendWelcomeMail() {
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var welcomeMail = Nebula.getConfig().getServerOptions().welcomeMail;
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if (welcomeMail == null) return;
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var mail = new GameMail(welcomeMail.getTitle(), welcomeMail.getSender(), welcomeMail.getContent());
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for (var param : welcomeMail.getAttachments()) {
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mail.addAttachment(param.getId(), param.getCount());
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}
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this.sendMail(mail);
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}
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@Override
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public Iterator<GameMail> iterator() {
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return this.getList().iterator();
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@@ -95,7 +95,10 @@ public class PlayerModule extends GameContextModule {
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player.onLoad();
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player.save();
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// Put in cache
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// Send welcome mail
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player.getMailbox().sendWelcomeMail();
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// Put in player cache
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this.addToCache(player);
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// Set player for session
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