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Basic shadow siege implementation
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@@ -139,6 +139,11 @@ public class GameData {
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@Getter private static DataTable<ScoreBossControlDef> ScoreBossControlDataTable = new DataTable<>();
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@Getter private static DataTable<ScoreBossRewardDef> ScoreBossRewardDataTable = new DataTable<>();
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// ===== Trace Hunt =====
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@Getter private static DataTable<TraceHuntControlDef> TraceHuntControlDataTable = new DataTable<>();
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@Getter private static DataTable<TraceHuntLevelDef> TraceHuntLevelDataTable = new DataTable<>();
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@Getter private static DataTable<TraceHuntSelfHuntExtraCostDef> TraceHuntSelfHuntExtraCostDataTable = new DataTable<>();
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// ===== Misc =====
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@Getter private static DataTable<WorldClassDef> WorldClassDataTable = new DataTable<>();
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@Getter private static DataTable<GuideGroupDef> GuideGroupDataTable = new DataTable<>();
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