Basic shadow siege implementation

This commit is contained in:
Melledy
2026-07-21 01:47:20 -07:00
parent ee0866e7e4
commit 07b64437ff
18 changed files with 807 additions and 4 deletions
@@ -27,6 +27,7 @@ import emu.nebula.game.quest.QuestManager;
import emu.nebula.game.scoreboss.ScoreBossRankEntry;
import emu.nebula.game.story.StoryManager;
import emu.nebula.game.tower.StarTowerBuild;
import emu.nebula.game.tracehunt.TraceHuntManager;
import emu.nebula.net.GameSession;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
@@ -183,6 +184,7 @@ public class PlayerModule extends GameContextModule {
datastore.getCollection(StoryManager.class).deleteOne(idFilter);
datastore.getCollection(QuestManager.class).deleteOne(idFilter);
datastore.getCollection(AgentManager.class).deleteOne(idFilter);
datastore.getCollection(TraceHuntManager.class).deleteOne(idFilter);
datastore.getCollection(AchievementManager.class).deleteOne(idFilter);
datastore.getCollection(ActivityManager.class).deleteOne(idFilter);