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Basic shadow siege implementation
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@@ -0,0 +1,28 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.TraceHuntApply.TraceHuntApplyReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.trace_hunt_apply_req)
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public class HandlerTraceHuntApplyReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse Request
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var req = TraceHuntApplyReq.parseFrom(message);
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// Hunt
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boolean success = session.getPlayer().getTraceHuntManager().apply(req.getOwnerUID(), req.getBossID(), req.getBuildID());
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if (!success) {
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return session.encodeMsg(NetMsgId.trace_hunt_apply_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.trace_hunt_apply_succeed_ack);
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}
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}
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@@ -0,0 +1,34 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.TraceHuntBossRewardReceive.TraceHuntBossRewardReceiveResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.trace_hunt_boss_reward_receive_req)
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public class HandlerTraceHuntBossRewardReceiveReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Get manager
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var manager = session.getPlayer().getTraceHuntManager();
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// Claim reward
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var change = manager.claimReward();
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if (change == null) {
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return session.encodeMsg(NetMsgId.trace_hunt_boss_reward_receive_failed_ack);
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}
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// Build response
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var rsp = TraceHuntBossRewardReceiveResp.newInstance()
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.setLevel(manager.getLevel())
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.setExp(manager.getExp())
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.setChangeInfo(change.toProto());
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// Encode and send
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return session.encodeMsg(NetMsgId.trace_hunt_boss_reward_receive_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,17 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.trace_hunt_info_req)
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public class HandlerTraceHuntInfoReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Encode and send
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return session.encodeMsg(NetMsgId.trace_hunt_info_succeed_ack, session.getPlayer().getTraceHuntManager().toProto());
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}
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}
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@@ -0,0 +1,23 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.TraceHuntRecommend.TraceHuntRecommendResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.trace_hunt_recommend_req)
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public class HandlerTraceHuntRecommendReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Build response
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var rsp = TraceHuntRecommendResp.newInstance();
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// TODO add other players
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// Encode and send
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return session.encodeMsg(NetMsgId.trace_hunt_recommend_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,52 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.TraceHuntSettle.TraceHuntSettleReq;
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import emu.nebula.proto.TraceHuntSettle.TraceHuntSettleResp;
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import emu.nebula.net.HandlerId;
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import java.util.List;
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import emu.nebula.game.tracehunt.TraceHuntLog;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.trace_hunt_settle_req)
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public class HandlerTraceHuntSettleReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = TraceHuntSettleReq.parseFrom(message);
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// Get manager
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var manager = session.getPlayer().getTraceHuntManager();
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// Hunt
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var change = manager.settle(req.getScore(), req.getStar());
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if (change == null) {
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return session.encodeMsg(NetMsgId.trace_hunt_settle_failed_ack);
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}
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// Handle client events for achievements
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session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
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// Build response
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var rsp = TraceHuntSettleResp.newInstance()
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.setLevel(manager.getLevel())
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.setExp(manager.getExp())
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.setSelfHuntTimes(manager.getHuntCount())
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.setBossCreateTime(manager.getBossCreateTime());
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@SuppressWarnings("unchecked")
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var logs = (List<TraceHuntLog>) change.getExtraData();
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for (var log : logs) {
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rsp.addHuntLog(log.toProto());
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.trace_hunt_settle_succeed_ack, rsp);
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}
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}
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@@ -0,0 +1,45 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.I32;
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import emu.nebula.proto.TraceHuntTrace.TraceHuntTraceResp;
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import emu.nebula.net.HandlerId;
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import java.util.List;
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import emu.nebula.game.tracehunt.TraceHuntLog;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.trace_hunt_trace_req)
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public class HandlerTraceHuntTraceReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = I32.parseFrom(message);
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// Trace
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var change = session.getPlayer().getTraceHuntManager().trace(req.getValue());
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// Sanity check
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if (change == null) {
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return session.encodeMsg(NetMsgId.trace_hunt_apply_failed_ack);
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}
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// Build response
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var rsp = TraceHuntTraceResp.newInstance()
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.setBossID(session.getPlayer().getTraceHuntManager().getBossId())
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.setChangeInfo(change.toProto());
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@SuppressWarnings("unchecked")
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var logs = (List<TraceHuntLog>) change.getExtraData();
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for (var log : logs) {
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rsp.addTraceLog(log.toProto());
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.trace_hunt_apply_succeed_ack, rsp);
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}
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}
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