Implement emblem tempering

This commit is contained in:
Melledy
2026-04-16 02:43:37 -07:00
parent d4e89e649d
commit 254d3cc25f
9 changed files with 212 additions and 7 deletions
@@ -31,6 +31,7 @@ public class GameConstants {
public static final int CHARACTER_MAX_GEMS_PER_SLOT = 4;
public static final int CHARACTER_MAX_GEM_PRESETS = 3;
public static final int CHARACTER_MAX_GEM_SLOTS = 3;
public static final int CHARACTER_MAX_OVERLOCK_COUNT = 2;
public static final int CHARACTER_TAG_VANGUARD = 101;
public static final int CHARACTER_TAG_VERSATILE = 102;
@@ -13,6 +13,7 @@ public class CharGemAttrValueDef extends BaseDef {
private int TypeId;
private int AttrType;
private int AttrTypeFirstSubtype;
private int OverlockCount;
private int Rarity;
@Override
@@ -10,6 +10,7 @@ public class CharGemDef extends BaseDef {
private int Id;
private int GenerateCostTid;
private int RefreshCostTid;
private int OverlockCostTid;
private int Type;
@Override
@@ -21,6 +21,8 @@ public class CharGemSlotControlDef extends BaseDef {
private int GeneratenCostQty;
private int RefreshCostQty;
private int OverlockCostQty;
private int OverlockDoraCostQty;
private int LockableNum;
private int LockItemTid;
@@ -3,6 +3,7 @@ package emu.nebula.game.character;
import dev.morphia.annotations.Entity;
import emu.nebula.proto.Public.CharGem;
import it.unimi.dsi.fastutil.ints.IntList;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@Getter
@@ -10,7 +11,9 @@ import lombok.Getter;
public class CharacterGem {
private boolean locked;
private int[] attributes;
private int[] overlock;
private int[] alterAttributes;
private int[] alterOverlock;
@Deprecated // Morphia only
public CharacterGem() {
@@ -19,7 +22,9 @@ public class CharacterGem {
public CharacterGem(IntList attributes) {
this.attributes = attributes.toIntArray();
this.overlock = new int[this.attributes.length];
this.alterAttributes = new int[4];
this.alterOverlock = new int[this.alterAttributes.length];
}
public void setLocked(boolean locked) {
@@ -30,8 +35,18 @@ public class CharacterGem {
this.attributes = attributes.toIntArray();
}
public void setNewAttributes(IntList attributes) {
public void setNewAttributes(IntList attributes, IntSet locked) {
this.alterAttributes = attributes.toIntArray();
this.alterOverlock = new int[this.getOverlock().length];
// Copy over locked attributes
if (locked.size() > 0) {
for (int i = 0; i < this.getOverlock().length; i++) {
if (locked.contains(this.alterAttributes[i])) {
this.getAlterOverlock()[i] = this.getOverlock()[i];
}
}
}
}
public boolean hasAlterAttributes() {
@@ -52,12 +67,40 @@ public class CharacterGem {
// Replace attributes
this.attributes = this.alterAttributes;
this.overlock = this.alterOverlock;
this.alterAttributes = new int[4];
this.alterOverlock = new int[this.alterAttributes.length];
// Success
return true;
}
public int[] getOverlock() {
if (this.overlock == null) {
this.overlock = new int[this.attributes.length];
}
return this.overlock;
}
public int[] getAlterOverlock() {
if (this.alterOverlock == null) {
this.alterOverlock = new int[this.attributes.length];
}
return this.alterOverlock;
}
public int getOverlockCount() {
int count = 0;
for (int i = 0; i < this.getOverlock().length; i++) {
count += this.getOverlock()[i];
}
return count;
}
// Proto
public CharGem toProto() {
@@ -65,8 +108,8 @@ public class CharacterGem {
.setLock(this.isLocked())
.addAllAttributes(this.getAttributes())
.addAllAlterAttributes(this.getAlterAttributes())
.addAllOverlockCount(new int[this.getAttributes().length])
.addAllAlterOverlockCount(new int[this.getAlterAttributes().length]);
.addAllOverlockCount(this.getOverlock())
.addAllAlterOverlockCount(this.getAlterOverlock());
return proto;
}
@@ -769,10 +769,10 @@ public class GameCharacter implements GameDatabaseObject {
// Create base list of attributes
var list = new CustomIntArray();
var locked = new IntOpenHashSet();
// Add locked attributes to list
if (lockedAttributes.length() != 0) {
var locked = new IntOpenHashSet();
lockedAttributes.forEach(locked::add);
for (int i = 0; i < gem.getAttributes().length; i++) {
@@ -786,7 +786,7 @@ public class GameCharacter implements GameDatabaseObject {
// Generate attributes and create gem
var attributes = gemControl.generateAttributes(this, list);
gem.setNewAttributes(attributes);
gem.setNewAttributes(attributes, locked);
// Save to database
this.save();
@@ -818,6 +818,92 @@ public class GameCharacter implements GameDatabaseObject {
return success;
}
public PlayerChangeInfo overlockGem(int slotId, int gemIndex, int attrIndex) {
// Get gem from slot
var gem = this.getGemFromSlot(slotId, gemIndex);
if (gem == null) return null;
// Sanity check attr index
if (attrIndex < 0 || attrIndex >= gem.getAttributes().length) {
return null;
}
// Get total overlock count
int count = gem.getOverlockCount();
if (count >= GameConstants.CHARACTER_MAX_OVERLOCK_COUNT) {
return null;
}
// Get gem data
var gemData = this.getData().getCharGemData(slotId);
var gemControl = GameData.getCharGemSlotControlDataTable().get(slotId);
if (gemControl == null) {
return null;
}
// Calculate the materials we need
var materials = new ItemParamMap();
materials.add(gemData.getOverlockCostTid(), gemControl.getOverlockCostQty());
materials.add(GameConstants.GOLD_ITEM_ID, gemControl.getOverlockDoraCostQty());
// Make sure the player has the materials to craft the emblem
if (!getPlayer().getInventory().hasItems(materials)) {
return null;
}
// Get attribute
int attrId = gem.getAttributes()[attrIndex];
var attr = GameData.getCharGemAttrValueDataTable().get(attrId);
if (attr == null) {
return null;
}
// Check if we can upgrade
if (gem.getOverlock()[attrIndex] >= attr.getOverlockCount()) {
return null;
}
// Upgrade overlock
gem.getOverlock()[attrIndex]++;
// Consume materials
var change = getPlayer().getInventory().removeItems(materials);
// Save
this.save();
// Success
return change;
}
public PlayerChangeInfo revertOverlockGem(int slotId, int gemIndex, int attrIndex) {
// Get gem from slot
var gem = this.getGemFromSlot(slotId, gemIndex);
if (gem == null) return null;
// Sanity check attr index
if (attrIndex < 0 || attrIndex >= gem.getAttributes().length) {
return null;
}
// Check if we can revert
if (gem.getOverlock()[attrIndex] <= 0) {
return null;
}
// Revert overlock
gem.getOverlock()[attrIndex]--;
// Save
this.save();
// Success
return new PlayerChangeInfo();
}
// Proto
public Char toProto() {
@@ -892,7 +978,7 @@ public class GameCharacter implements GameDatabaseObject {
if (gem != null) {
info.addAllAttributes(gem.getAttributes());
info.addAllOverlockCount(new int[gem.getAttributes().length]);
info.addAllOverlockCount(gem.getOverlock());
} else {
info.addAllAttributes(new int[4]);
info.addAllOverlockCount(new int[4]);
@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemUseOverlock.CharGemOverlockReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_overlock_req)
public class HandlerCharGemOverlockReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse req
var req = CharGemOverlockReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_overlock_failed_ack);
}
// Overlock gem
var change = character.overlockGem(req.getSlotId(), req.getGemIndex(), req.getAttrIndex());
if (change == null) {
return session.encodeMsg(NetMsgId.char_gem_overlock_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_overlock_succeed_ack, change.toProto());
}
}
@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemUseOverlockRevert.CharGemOverlockRevertReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_overlock_revert_req)
public class HandlerCharGemOverlockRevertReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse req
var req = CharGemOverlockRevertReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack);
}
// Overlock gem
var change = character.revertOverlockGem(req.getSlotId(), req.getGemIndex(), req.getAttrIndex());
if (change == null) {
return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_overlock_revert_succeed_ack, change.toProto());
}
}
@@ -39,7 +39,8 @@ public class HandlerCharGemRefreshReq extends NetHandler {
// Build response
var rsp = CharGemRefreshResp.newInstance()
.setChangeInfo(change.toProto())
.addAllAttributes(gem.getAlterAttributes());
.addAllAttributes(gem.getAlterAttributes())
.addAllOverlockCount(gem.getAlterOverlock());
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_refresh_succeed_ack, rsp);