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Implement emblem tempering
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@@ -0,0 +1,35 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharGemUseOverlockRevert.CharGemOverlockRevertReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_gem_overlock_revert_req)
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public class HandlerCharGemOverlockRevertReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse req
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var req = CharGemOverlockRevertReq.parseFrom(message);
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
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if (character == null) {
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return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack);
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}
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// Overlock gem
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var change = character.revertOverlockGem(req.getSlotId(), req.getGemIndex(), req.getAttrIndex());
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.char_gem_overlock_revert_succeed_ack, change.toProto());
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}
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}
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