Implement emblem tempering

This commit is contained in:
Melledy
2026-04-16 02:43:37 -07:00
parent d4e89e649d
commit 254d3cc25f
9 changed files with 212 additions and 7 deletions
@@ -0,0 +1,35 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.CharGemUseOverlockRevert.CharGemOverlockRevertReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.char_gem_overlock_revert_req)
public class HandlerCharGemOverlockRevertReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse req
var req = CharGemOverlockRevertReq.parseFrom(message);
// Get character
var character = session.getPlayer().getCharacters().getCharacterById(req.getCharId());
if (character == null) {
return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack);
}
// Overlock gem
var change = character.revertOverlockGem(req.getSlotId(), req.getGemIndex(), req.getAttrIndex());
if (change == null) {
return session.encodeMsg(NetMsgId.char_gem_overlock_revert_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.char_gem_overlock_revert_succeed_ack, change.toProto());
}
}