Refactor various inventory functions

This commit is contained in:
Melledy committed 2025-11-12 03:33:00 -08:00
1 parent 2c74441583
commit 281d61d0ab
14 files changed
+61 -87

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@@ -1,12 +1,10 @@
package emu.nebula.data.resources;
import java.util.List;
import emu.nebula.data.BaseDef;
import emu.nebula.data.GameData;
import emu.nebula.data.ResourceType;
import emu.nebula.game.instance.InstanceData;
import emu.nebula.game.inventory.ItemRewardParam;
import emu.nebula.game.inventory.ItemRewardList;
import lombok.Getter;
@Getter
@@ -36,18 +34,18 @@ public class DailyInstanceDef extends BaseDef implements InstanceData {
@Override
@Deprecated
public List<ItemRewardParam> getFirstRewards() {
public ItemRewardList getFirstRewards() {
return null;
}
@Override
@Deprecated
public List<ItemRewardParam> getRewards() {
public ItemRewardList getRewards() {
return null;
}
@Override
public List<ItemRewardParam> getFirstRewards(int rewardType) {
public ItemRewardList getFirstRewards(int rewardType) {
var data = this.getRewardGroup(rewardType);
if (data != null) {
@@ -58,7 +56,7 @@ public class DailyInstanceDef extends BaseDef implements InstanceData {
}
@Override
public List<ItemRewardParam> getRewards(int rewardType) {
public ItemRewardList getRewards(int rewardType) {
var data = this.getRewardGroup(rewardType);
if (data != null) {