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https://github.com/Melledy/Nebula.git
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Implement character archive story rewards
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@@ -13,6 +13,7 @@ public class GameData {
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@Getter private static DataTable<CharacterUpgradeDef> CharacterUpgradeDataTable = new DataTable<>();
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@Getter private static DataTable<CharItemExpDef> CharItemExpDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterSkinDef> CharacterSkinDataTable = new DataTable<>();
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@Getter private static DataTable<CharacterArchiveDef> CharacterArchiveDataTable = new DataTable<>();
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@Getter private static DataTable<TalentGroupDef> TalentGroupDataTable = new DataTable<>();
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@Getter private static DataTable<TalentDef> TalentDataTable = new DataTable<>();
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@@ -0,0 +1,23 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "CharacterArchive.json")
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public class CharacterArchiveDef extends BaseDef {
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private int Id;
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private int ArchType;
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private int CharacterId;
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private int UnlockAffinityLevel;
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private int ArchReward;
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private int ArchRewardQuantity;
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@Override
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public int getId() {
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return Id;
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}
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}
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