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Implement character archive story rewards
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.CharArchive.CharArchiveRewardReceiveReq;
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import emu.nebula.net.HandlerId;
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import emu.nebula.data.GameData;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.char_archive_reward_receive_req)
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public class HandlerCharArchiveRewardReceiveReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse request
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var req = CharArchiveRewardReceiveReq.parseFrom(message);
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// Get archive
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var archive = GameData.getCharacterArchiveDataTable().get(req.getArchiveId());
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if (archive == null) {
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// Archive not found
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return session.encodeMsg(NetMsgId.char_archive_reward_receive_failed_ack);
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}
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// Get character
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var character = session.getPlayer().getCharacters().getCharacterById(archive.getCharacterId());
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if (character == null) {
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// Character not found
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return session.encodeMsg(NetMsgId.char_archive_reward_receive_failed_ack);
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}
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// Get archive reward
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var change = character.recvArchiveReward(archive);
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if (change == null) {
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return session.encodeMsg(NetMsgId.char_archive_reward_receive_failed_ack);
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}
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// Encode reward and send
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return session.encodeMsg(NetMsgId.char_archive_reward_receive_succeed_ack, change.toProto());
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}
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}
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