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https://github.com/Melledy/Nebula.git
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Implement setting disc music as main theme
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@@ -75,6 +75,7 @@ public class Player implements GameDatabaseObject {
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private int skinId;
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private int skinId;
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private int titlePrefix;
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private int titlePrefix;
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private int titleSuffix;
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private int titleSuffix;
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private long music;
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private int[] honor;
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private int[] honor;
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private int[] showChars;
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private int[] showChars;
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private int[] boards;
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private int[] boards;
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@@ -344,6 +345,22 @@ public class Player implements GameDatabaseObject {
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return true;
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return true;
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}
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}
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public boolean setMusic(long id) {
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// Make sure we own the disc
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if (id != 0 && !this.getCharacters().hasDisc((int) id)) {
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return false;
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}
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// Set main menu music
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this.music = id;
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// Update in database
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Nebula.getGameDatabase().update(this, this.getUid(), "music", this.getMusic());
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// Success
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return true;
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}
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public boolean setSkin(int skinId) {
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public boolean setSkin(int skinId) {
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// Skip if we are setting the same skin
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// Skip if we are setting the same skin
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if (this.skinId == skinId) {
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if (this.skinId == skinId) {
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@@ -871,6 +888,7 @@ public class Player implements GameDatabaseObject {
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.setSigninIndex(this.getSignInIndex())
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.setSigninIndex(this.getSignInIndex())
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.setTowerTicket(this.getProgress().getTowerTickets())
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.setTowerTicket(this.getProgress().getTowerTickets())
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.setDailyShopRewardStatus(this.getQuestManager().hasDailyReward())
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.setDailyShopRewardStatus(this.getQuestManager().hasDailyReward())
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.setMusicInfo(this.getMusic())
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.setAchievements(new byte[64]);
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.setAchievements(new byte[64]);
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var acc = proto.getMutableAcc()
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var acc = proto.getMutableAcc()
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@@ -2,6 +2,7 @@ package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.I64;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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import emu.nebula.net.GameSession;
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@@ -10,7 +11,18 @@ public class HandlerPlayerMusicSetReq extends NetHandler {
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@Override
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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return session.encodeMsg(NetMsgId.player_music_set_failed_ack);
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// Parse request
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var req = I64.parseFrom(message);
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// Set music
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boolean success = session.getPlayer().setMusic(req.getValue());
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if (success == false) {
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return session.encodeMsg(NetMsgId.player_music_set_failed_ack);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.player_music_set_succeed_ack);
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}
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}
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}
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}
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