Implement daily reset

This commit is contained in:
Melledy
2025-11-08 05:49:20 -08:00
parent 8cc08df65c
commit 2ecc0f28c5
4 changed files with 84 additions and 19 deletions
+52 -18
View File
@@ -1,35 +1,46 @@
package emu.nebula.game;
import java.util.Timer;
import java.util.TimerTask;
import java.time.Instant;
import java.time.LocalDate;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import emu.nebula.GameConstants;
import emu.nebula.Nebula;
import emu.nebula.game.gacha.GachaModule;
import emu.nebula.game.player.PlayerModule;
import emu.nebula.net.GameSession;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
import lombok.Getter;
@Getter
public class GameContext {
public class GameContext implements Runnable {
private final Object2ObjectMap<String, GameSession> sessions;
// Modules
private final PlayerModule playerModule;
private final GachaModule gachaModule;
// Cleanup thread
private final Timer cleanupTimer;
// Game loop
private final ScheduledExecutorService scheduler;
// Daily
private long epochDays;
public GameContext() {
this.sessions = new Object2ObjectOpenHashMap<>();
// Setup game modules
this.playerModule = new PlayerModule(this);
this.gachaModule = new GachaModule(this);
this.cleanupTimer = new Timer();
this.cleanupTimer.scheduleAtFixedRate(new CleanupTask(this), 0, TimeUnit.SECONDS.toMillis(60));
// Run game loop
this.scheduler = Executors.newScheduledThreadPool(1);
this.scheduler.scheduleAtFixedRate(this, 0, 1, TimeUnit.SECONDS);
}
public synchronized GameSession getSessionByToken(String token) {
@@ -74,18 +85,41 @@ public class GameContext {
}
}
}
@Getter
public static class CleanupTask extends TimerTask {
private GameContext gameContext;
public CleanupTask(GameContext gameContext) {
this.gameContext = gameContext;
}
@Override
public void run() {
this.getGameContext().cleanupInactiveSessions();
@Override
public void run() {
// Check daily - Update epoch days
long offset = Nebula.getConfig().getServerOptions().getDailyResetHour() * -3600;
var instant = Instant.now().plusSeconds(offset);
var date = LocalDate.ofInstant(instant, GameConstants.UTC_ZONE);
long lastEpochDays = this.epochDays;
this.epochDays = date.toEpochDay();
// Check if the day was changed
if (this.epochDays > lastEpochDays) {
this.resetDailies();
}
// Clean up any inactive sessions
this.cleanupInactiveSessions();
}
/**
* Resets the daily missions/etc for all players on the server
*/
public synchronized void resetDailies() {
for (var session : this.getSessions().values()) {
// Cache
var player = session.getPlayer();
// Skip if session doesn't have a player
if (player == null) {
continue;
}
//
player.checkResetDailies();
}
}
}