Implement vampire survivor reward chest

This commit is contained in:
Melledy
2025-11-14 16:44:54 -08:00
parent 6cb191eff9
commit 300d51aaf2
2 changed files with 88 additions and 10 deletions

View File

@@ -0,0 +1,43 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.Public.CardInfo;
import emu.nebula.proto.VampireSurvivorRewardChest.VampireSurvivorRewardChestReq;
import emu.nebula.proto.VampireSurvivorRewardChest.VampireSurvivorRewardChestResp;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.vampire_survivor_reward_chest_req)
public class HandlerVampireSurvivorRewardChestReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse req
var req = VampireSurvivorRewardChestReq.parseFrom(message);
// Sanity check
var game = session.getPlayer().getVampireSurvivorManager().getGame();
if (game == null) {
return session.encodeMsg(NetMsgId.vampire_survivor_reward_chest_failed_ack);
}
// Calculate rewards from chest
var chest = game.calcRewardChest(req.getEventType(), req.getNumber());
// Build response
var rsp = VampireSurvivorRewardChestResp.newInstance();
for (int cardId : chest) {
var card = CardInfo.newInstance()
.setId(cardId)
.setNew(true);
rsp.addChestCards(card);
}
// Encode and send
return session.encodeMsg(NetMsgId.vampire_survivor_reward_chest_succeed_ack, rsp);
}
}