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Implement vampire survivor reward chest
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@@ -0,0 +1,43 @@
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package emu.nebula.server.handlers;
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import emu.nebula.net.NetHandler;
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import emu.nebula.net.NetMsgId;
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import emu.nebula.proto.Public.CardInfo;
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import emu.nebula.proto.VampireSurvivorRewardChest.VampireSurvivorRewardChestReq;
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import emu.nebula.proto.VampireSurvivorRewardChest.VampireSurvivorRewardChestResp;
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import emu.nebula.net.HandlerId;
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import emu.nebula.net.GameSession;
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@HandlerId(NetMsgId.vampire_survivor_reward_chest_req)
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public class HandlerVampireSurvivorRewardChestReq extends NetHandler {
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@Override
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public byte[] handle(GameSession session, byte[] message) throws Exception {
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// Parse req
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var req = VampireSurvivorRewardChestReq.parseFrom(message);
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// Sanity check
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var game = session.getPlayer().getVampireSurvivorManager().getGame();
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if (game == null) {
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return session.encodeMsg(NetMsgId.vampire_survivor_reward_chest_failed_ack);
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}
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// Calculate rewards from chest
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var chest = game.calcRewardChest(req.getEventType(), req.getNumber());
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// Build response
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var rsp = VampireSurvivorRewardChestResp.newInstance();
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for (int cardId : chest) {
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var card = CardInfo.newInstance()
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.setId(cardId)
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.setNew(true);
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rsp.addChestCards(card);
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}
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// Encode and send
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return session.encodeMsg(NetMsgId.vampire_survivor_reward_chest_succeed_ack, rsp);
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}
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}
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