Implement gacha banners (not newbie)

This commit is contained in:
Melledy
2025-11-01 04:17:44 -07:00
parent e9f991355a
commit 37b74c9b35
20 changed files with 697 additions and 40 deletions

View File

@@ -0,0 +1,99 @@
package emu.nebula.game.gacha;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import emu.nebula.data.resources.GachaDef;
import emu.nebula.data.resources.GachaDef.GachaPackage;
import emu.nebula.data.resources.GachaPkgDef;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.player.Player;
import emu.nebula.util.Utils;
import lombok.Getter;
@Getter
@Entity(value = "banner_info", useDiscriminator = false)
public class GachaBannerInfo implements GameDatabaseObject {
@Id
private ObjectId id;
private int bannerId;
private int playerUid;
private int total;
private int missTimesA;
private int missTimesUpA;
private int missTimesB;
private boolean usedGuarantee;
@Deprecated //Morphia only
public GachaBannerInfo() {
}
public GachaBannerInfo(Player player, GachaDef data) {
this.playerUid = player.getUid();
this.bannerId = data.getId();
}
public int doPull(GachaDef data) {
// Pull chances
int chanceA = 20; // 2%
int chanceB = 100; // 8%
// 4 star pity
if (this.missTimesB >= 9) {
chanceB = 1000;
}
// 5 star pity
if (this.missTimesA >= 159) {
chanceA = 1000;
chanceB = 0;
}
// Add miss times
this.missTimesB++;
this.missTimesA++;
//this.missTimesUpA++;
// Get random
int random = Utils.randomRange(1, 1000);
GachaPackage gp = null;
if (random <= chanceA) {
// Reset pity
this.missTimesA = 0;
// Get A package
gp = data.getPackageA().next();
} else if (random <= chanceB) {
// Add miss times
this.missTimesB = 0;
// Get B package
gp = data.getPackageB().next();
} else {
// Get C package
gp = data.getPackageC().next();
}
// Sanity check
if (gp == null) {
return 0;
}
// Get package
var pkg = GachaPkgDef.getPackageById(gp.getId());
if (pkg == null) {
return 0;
}
// Add total pulls
this.total++;
// Get random id
return pkg.next();
}
}

View File

@@ -0,0 +1,46 @@
package emu.nebula.game.gacha;
import java.util.Collection;
import emu.nebula.Nebula;
import emu.nebula.data.resources.GachaDef;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerManager;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GachaManager extends PlayerManager {
private final Int2ObjectMap<GachaBannerInfo> bannerInfos;
private boolean loaded;
public GachaManager(Player player) {
super(player);
this.bannerInfos = new Int2ObjectOpenHashMap<>();
}
public synchronized Collection<GachaBannerInfo> getBannerInfos() {
return this.bannerInfos.values();
}
public synchronized GachaBannerInfo getBannerInfo(GachaDef gachaData) {
if (!this.loaded) {
this.loadFromDatabase();
}
return this.bannerInfos.computeIfAbsent(
gachaData.getId(),
i -> new GachaBannerInfo(this.getPlayer(), gachaData)
);
}
private void loadFromDatabase() {
var db = Nebula.getGameDatabase();
db.getObjects(GachaBannerInfo.class, "playerUid", getPlayerUid()).forEach(bannerInfo -> {
this.bannerInfos.put(bannerInfo.getBannerId(), bannerInfo);
});
this.loaded = true;
}
}

View File

@@ -0,0 +1,166 @@
package emu.nebula.game.gacha;
import emu.nebula.data.GameData;
import emu.nebula.game.GameContext;
import emu.nebula.game.GameContextModule;
import emu.nebula.game.inventory.ItemAcquireMap;
import emu.nebula.game.inventory.ItemParamMap;
import emu.nebula.game.inventory.ItemType;
import emu.nebula.game.player.Player;
import emu.nebula.game.player.PlayerChangeInfo;
import emu.nebula.proto.Public.Transform;
import it.unimi.dsi.fastutil.ints.IntArrayList;
public class GachaModule extends GameContextModule {
public GachaModule(GameContext context) {
super(context);
}
public GachaResult spin(Player player, int bannerId, int mode) {
// Get pull count
int amount = mode == 2 ? 10 : 1;
// Get banner data
var banner = GameData.getGachaDataTable().get(bannerId);
if (banner == null) {
return null;
}
var bannerStorage = banner.getStorageData();
if (bannerStorage == null) {
return null;
}
// Create change info
var change = new PlayerChangeInfo();
// Check if we have the materials to gacha TODO
int costQty = player.getInventory().getItemCount(bannerStorage.getDefaultId());
int costReq = bannerStorage.getDefaultQty() * amount;
if (costReq > costQty) {
// Not enough materials, check if we can convert
int convertQty = player.getInventory().getResourceCount(bannerStorage.getCostId());
int convertReq = bannerStorage.getCostQty() * (costReq - costQty);
// Check if we can buy pulls
if (convertReq > convertQty) {
return null;
}
// Convert to pull currency
player.getInventory().removeItem(bannerStorage.getCostId(), convertReq, change);
}
// Consume pull currency
player.getInventory().removeItem(bannerStorage.getDefaultId(), Math.min(costReq, costQty), change);
// Get gacha banner info
var info = player.getGachaManager().getBannerInfo(banner);
// Do gacha
var results = new IntArrayList();
for (int i = 0; i < amount; i++) {
int id = info.doPull(banner);
if (id <= 0) continue;
results.add(id);
}
// Setup variables
var acquireItems = new ItemAcquireMap(player, results);
var transformItemsSrc = new ItemParamMap();
var transformItemsDst = new ItemParamMap();
var bonusItems = new ItemParamMap();
// Add for player
for (var entry : acquireItems.getItems().int2ObjectEntrySet()) {
// Get ids and aquire params
int id = entry.getIntKey();
var acquire = entry.getValue();
// Add to player
if (acquire.getType() == ItemType.Char) {
// Get add amount
int count = acquire.getCount();
// Add char to player
if (acquire.getBegin() == 0) {
player.getInventory().addItem(id, 1, change);
count--;
}
// Talent material
if (count > 0) {
var characterData = GameData.getCharacterDataTable().get(id);
if (characterData == null) continue;
transformItemsSrc.add(id, count);
transformItemsDst.add(characterData.getFragmentsId(), characterData.getTransformQty() * count);
transformItemsDst.add(24, 40 * count); // Expert permits
}
} else if (acquire.getType() == ItemType.Disc) {
// Get add amount
int begin = acquire.getBegin();
int count = acquire.getCount();
// Add disc to player
if (begin == 0) {
player.getInventory().addItem(id, 1, change);
count--;
begin++;
}
// Talent material
int maxTransformCount = Math.max(6 - begin, 0);
int transformCount = Math.min(count, maxTransformCount);
int extraCount = count - maxTransformCount;
// Transform
if (transformCount > 0) {
var discData = GameData.getDiscDataTable().get(id);
if (discData == null) continue;
// Star material
transformItemsSrc.add(id, transformCount);
transformItemsDst.add(discData.getTransformItemId(), transformCount);
} else if (extraCount > 0) {
// Permit
transformItemsSrc.add(id, extraCount);
transformItemsDst.add(23, 100 * extraCount);
}
// Add Travel permits
bonusItems.add(23, 100 * acquire.getCount());
} else {
// Should never happen
bonusItems.add(id, acquire.getCount());
}
// Add gold discs
bonusItems.add(602, 30 * acquire.getCount());
}
// Add transform items to extra items
bonusItems.add(transformItemsDst); // Add transform items
// Add extra items
player.getInventory().addItems(bonusItems, change);
// Add acquire/transform protos
change.add(acquireItems.toProto());
var transform = Transform.newInstance();
transformItemsSrc.toItemTemplateStream().forEach(transform::addSrc);
transformItemsDst.toItemTemplateStream().forEach(transform::addDst);
change.add(transform);
// Save banner info to database
info.save();
// Complete
return new GachaResult(info, change, results);
}
}

View File

@@ -0,0 +1,19 @@
package emu.nebula.game.gacha;
import emu.nebula.game.player.PlayerChangeInfo;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
@Getter
public class GachaResult {
private GachaBannerInfo info;
private PlayerChangeInfo change;
private IntList cards;
public GachaResult(GachaBannerInfo info, PlayerChangeInfo change, IntList cards) {
this.info = info;
this.change = change;
this.cards = cards;
}
}