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Implement gacha banners (not newbie)
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@@ -0,0 +1,166 @@
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package emu.nebula.game.gacha;
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import emu.nebula.data.GameData;
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import emu.nebula.game.GameContext;
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import emu.nebula.game.GameContextModule;
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import emu.nebula.game.inventory.ItemAcquireMap;
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import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.inventory.ItemType;
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import emu.nebula.game.player.Player;
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import emu.nebula.game.player.PlayerChangeInfo;
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import emu.nebula.proto.Public.Transform;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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public class GachaModule extends GameContextModule {
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public GachaModule(GameContext context) {
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super(context);
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}
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public GachaResult spin(Player player, int bannerId, int mode) {
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// Get pull count
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int amount = mode == 2 ? 10 : 1;
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// Get banner data
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var banner = GameData.getGachaDataTable().get(bannerId);
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if (banner == null) {
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return null;
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}
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var bannerStorage = banner.getStorageData();
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if (bannerStorage == null) {
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return null;
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}
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// Create change info
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var change = new PlayerChangeInfo();
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// Check if we have the materials to gacha TODO
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int costQty = player.getInventory().getItemCount(bannerStorage.getDefaultId());
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int costReq = bannerStorage.getDefaultQty() * amount;
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if (costReq > costQty) {
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// Not enough materials, check if we can convert
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int convertQty = player.getInventory().getResourceCount(bannerStorage.getCostId());
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int convertReq = bannerStorage.getCostQty() * (costReq - costQty);
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// Check if we can buy pulls
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if (convertReq > convertQty) {
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return null;
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}
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// Convert to pull currency
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player.getInventory().removeItem(bannerStorage.getCostId(), convertReq, change);
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}
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// Consume pull currency
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player.getInventory().removeItem(bannerStorage.getDefaultId(), Math.min(costReq, costQty), change);
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// Get gacha banner info
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var info = player.getGachaManager().getBannerInfo(banner);
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// Do gacha
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var results = new IntArrayList();
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for (int i = 0; i < amount; i++) {
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int id = info.doPull(banner);
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if (id <= 0) continue;
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results.add(id);
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}
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// Setup variables
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var acquireItems = new ItemAcquireMap(player, results);
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var transformItemsSrc = new ItemParamMap();
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var transformItemsDst = new ItemParamMap();
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var bonusItems = new ItemParamMap();
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// Add for player
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for (var entry : acquireItems.getItems().int2ObjectEntrySet()) {
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// Get ids and aquire params
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int id = entry.getIntKey();
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var acquire = entry.getValue();
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// Add to player
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if (acquire.getType() == ItemType.Char) {
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// Get add amount
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int count = acquire.getCount();
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// Add char to player
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if (acquire.getBegin() == 0) {
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player.getInventory().addItem(id, 1, change);
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count--;
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}
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// Talent material
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if (count > 0) {
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var characterData = GameData.getCharacterDataTable().get(id);
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if (characterData == null) continue;
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transformItemsSrc.add(id, count);
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transformItemsDst.add(characterData.getFragmentsId(), characterData.getTransformQty() * count);
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transformItemsDst.add(24, 40 * count); // Expert permits
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}
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} else if (acquire.getType() == ItemType.Disc) {
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// Get add amount
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int begin = acquire.getBegin();
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int count = acquire.getCount();
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// Add disc to player
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if (begin == 0) {
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player.getInventory().addItem(id, 1, change);
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count--;
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begin++;
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}
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// Talent material
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int maxTransformCount = Math.max(6 - begin, 0);
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int transformCount = Math.min(count, maxTransformCount);
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int extraCount = count - maxTransformCount;
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// Transform
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if (transformCount > 0) {
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var discData = GameData.getDiscDataTable().get(id);
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if (discData == null) continue;
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// Star material
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transformItemsSrc.add(id, transformCount);
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transformItemsDst.add(discData.getTransformItemId(), transformCount);
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} else if (extraCount > 0) {
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// Permit
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transformItemsSrc.add(id, extraCount);
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transformItemsDst.add(23, 100 * extraCount);
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}
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// Add Travel permits
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bonusItems.add(23, 100 * acquire.getCount());
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} else {
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// Should never happen
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bonusItems.add(id, acquire.getCount());
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}
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// Add gold discs
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bonusItems.add(602, 30 * acquire.getCount());
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}
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// Add transform items to extra items
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bonusItems.add(transformItemsDst); // Add transform items
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// Add extra items
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player.getInventory().addItems(bonusItems, change);
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// Add acquire/transform protos
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change.add(acquireItems.toProto());
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var transform = Transform.newInstance();
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transformItemsSrc.toItemTemplateStream().forEach(transform::addSrc);
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transformItemsDst.toItemTemplateStream().forEach(transform::addDst);
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change.add(transform);
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// Save banner info to database
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info.save();
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// Complete
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return new GachaResult(info, change, results);
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}
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}
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