Implement event story

This commit is contained in:
Melledy committed 2026-09-07 22:41:31 -07:00
1 parent e140f8f839
commit 3bd5da7111
9 files changed
+316 -3

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@@ -188,6 +188,9 @@ public class GameData {
// Activity: Task
@Getter private static DataTable<ActivityTaskDef> ActivityTaskDataTable = new DataTable<>();
@Getter private static DataTable<ActivityTaskGroupDef> ActivityTaskGroupDataTable = new DataTable<>();
// Activity: Story
@Getter private static DataTable<ActivityStoryDef> ActivityStoryDataTable = new DataTable<>();
// Activity: Shop
@Getter private static DataTable<ActivityShopDef> ActivityShopDataTable = new DataTable<>();
@@ -0,0 +1,27 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.inventory.ItemParamMap;
import lombok.Getter;
@Getter
@ResourceType(name = "ActivityStory.json")
public class ActivityStoryDef extends BaseDef {
private int Id;
private int ChapterId;
private String FirstCompleteReward;
private transient ItemParamMap rewards;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
this.rewards = ItemParamMap.fromJsonString(this.FirstCompleteReward);
}
}