Implement event story

This commit is contained in:
Melledy committed 2026-09-07 22:41:31 -07:00
1 parent e140f8f839
commit 3bd5da7111
9 files changed
+316 -3

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@@ -0,0 +1,36 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ActivityStoryApply.ActivityStoryApplyReq;
import emu.nebula.net.HandlerId;
import emu.nebula.game.activity.type.StoryActivity;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.activity_story_apply_req)
public class HandlerActivityStoryApplyReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse req
var req = ActivityStoryApplyReq.parseFrom(message);
// Get activity
var activity = session.getPlayer().getActivityManager().getActivity(StoryActivity.class, req.getActivityId());
if (activity == null) {
return session.encodeMsg(NetMsgId.activity_story_apply_failed_ack);
}
// Apply
boolean success = activity.apply(req.getStoryId(), req.getBuildId());
if (success == false) {
return session.encodeMsg(NetMsgId.activity_story_apply_failed_ack);
}
// Encode and send
return session.encodeMsg(NetMsgId.activity_story_apply_succeed_ack);
}
}
@@ -0,0 +1,39 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.ActivityStorySettleOuterClass.ActivityStorySettleReq;
import emu.nebula.net.HandlerId;
import emu.nebula.game.activity.type.StoryActivity;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.activity_story_settle_req)
public class HandlerActivityStorySettleReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse req
var req = ActivityStorySettleReq.parseFrom(message);
// Get activity
var activity = session.getPlayer().getActivityManager().getActivity(StoryActivity.class, req.getActivityId());
if (activity == null) {
return session.encodeMsg(NetMsgId.activity_story_settle_failed_ack);
}
// Apply
var change = activity.settle(req.getMutableList(), req.getMutableEvidences());
if (change == null) {
return session.encodeMsg(NetMsgId.activity_story_settle_failed_ack);
}
// Handle client events for achievements
session.getPlayer().getAchievementManager().handleClientEvents(req.getEvents());
// Encode and send
return session.encodeMsg(NetMsgId.activity_story_settle_succeed_ack, change.toProto());
}
}