mirror of
https://github.com/Melledy/Nebula.git
synced 2026-09-19 17:19:58 +02:00
feat(Activity): implement Soldier
This commit is contained in:
@@ -158,6 +158,21 @@ public class GameData {
|
||||
|
||||
// Activity: Tower Defense
|
||||
@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
|
||||
|
||||
// Activity: Soldier
|
||||
@Getter private static DataTable<SoldierGradeChallengeDef> SoldierGradeChallengeDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierSeasonDef> SoldierSeasonDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierNodePlanDef> SoldierNodePlanDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierCharacterDef> SoldierCharacterDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierStarterCardDef> SoldierStarterCardDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierFloorDef> SoldierFloorDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierShopPoolDef> SoldierShopPoolDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierShopLevelDef> SoldierShopLevelDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierEventPlanDef> SoldierEventPlanDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierEventBattlePoolDef> SoldierEventBattlePoolDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierStrategyCardDef> SoldierStrategyCardDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierCardEffectDef> SoldierCardEffectDataTable = new DataTable<>();
|
||||
@Getter private static DataTable<SoldierBuffDef> SoldierBuffDataTable = new DataTable<>();
|
||||
|
||||
// Activity: Trials
|
||||
@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierBuff.json")
|
||||
public class SoldierBuffDef extends BaseDef {
|
||||
private int Id;
|
||||
private int Cond1;
|
||||
private int Cond2;
|
||||
private int Effect1;
|
||||
private int Effect2;
|
||||
private List<String> EffectParams1;
|
||||
private List<String> EffectParams2;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierCardEffect.json")
|
||||
public class SoldierCardEffectDef extends BaseDef {
|
||||
private int Id;
|
||||
private List<Integer> BuffIds;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierCharacter.json")
|
||||
public class SoldierCharacterDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int Rarity;
|
||||
private int Cost;
|
||||
private int MaxStar;
|
||||
private int CharacterType;
|
||||
private boolean BoardChess;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierEventBattlePool.json")
|
||||
public class SoldierEventBattlePoolDef extends BaseDef {
|
||||
private int Id;
|
||||
private int PoolId;
|
||||
private int LevelName;
|
||||
private int AddDifficult;
|
||||
private int weight;
|
||||
private int FloorGroup;
|
||||
private int coin;
|
||||
private int CharacterCount;
|
||||
private int StrategyCardCount;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
|
||||
public int getWeight() {
|
||||
return weight;
|
||||
}
|
||||
|
||||
public int getCoin() {
|
||||
return coin;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierEventPlan.json")
|
||||
public class SoldierEventPlanDef extends BaseDef {
|
||||
private int Id;
|
||||
private int EventGroupId;
|
||||
private int EventType;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierFloor.json")
|
||||
public class SoldierFloorDef extends BaseDef {
|
||||
private int Id;
|
||||
private int Default;
|
||||
private int BattleTime;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierGradeChallenge.json")
|
||||
public class SoldierGradeChallengeDef extends BaseDef {
|
||||
private int Id;
|
||||
private int KeyGradeId;
|
||||
private int GradeLevel;
|
||||
private int NodeGroupId;
|
||||
private int Score;
|
||||
private int UnlockGradeLevel;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierNodePlan.json")
|
||||
public class SoldierNodePlanDef extends BaseDef {
|
||||
private int Id;
|
||||
private int NodeGroupId;
|
||||
private int Stage;
|
||||
private int Index;
|
||||
private int NodeType;
|
||||
private int EventGroupId;
|
||||
private int DifficultyLevelAdd;
|
||||
private int Coin;
|
||||
private int Experience;
|
||||
private int AddHp;
|
||||
private int LoseHp;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierSeason.json")
|
||||
public class SoldierSeasonDef extends BaseDef {
|
||||
private int Id;
|
||||
private int StarterGroupId;
|
||||
private int StrategyGroupId;
|
||||
private int ShopPoolGroupId;
|
||||
private int ChessGroupId;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierShopLevel.json")
|
||||
public class SoldierShopLevelDef extends BaseDef {
|
||||
private int Level;
|
||||
private int Exp;
|
||||
private int Count;
|
||||
private int Rarity1;
|
||||
private int Rarity2;
|
||||
private int Rarity3;
|
||||
private int Rarity4;
|
||||
private int Rarity5;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Level;
|
||||
}
|
||||
|
||||
public int rarityWeight(int rarity) {
|
||||
return switch (rarity) {
|
||||
case 1 -> Rarity1;
|
||||
case 2 -> Rarity2;
|
||||
case 3 -> Rarity3;
|
||||
case 4 -> Rarity4;
|
||||
case 5 -> Rarity5;
|
||||
default -> 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierShopPool.json")
|
||||
public class SoldierShopPoolDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int ChessCharacterId;
|
||||
private int Rarity;
|
||||
private int Weight;
|
||||
private int Cost;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierStarterCard.json")
|
||||
public class SoldierStarterCardDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int CardEffectId;
|
||||
private int GradeLevelCond;
|
||||
private List<Integer> CharacterShow;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package emu.nebula.data.resources;
|
||||
|
||||
import emu.nebula.data.BaseDef;
|
||||
import emu.nebula.data.ResourceType;
|
||||
import lombok.Getter;
|
||||
|
||||
@Getter
|
||||
@ResourceType(name = "SoldierStrategyCard.json")
|
||||
public class SoldierStrategyCardDef extends BaseDef {
|
||||
private int Id;
|
||||
private int GroupId;
|
||||
private int CardEffectId;
|
||||
private int GradeLevelCond;
|
||||
|
||||
@Override
|
||||
public int getId() {
|
||||
return Id;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user