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feat(Activity): implement Soldier
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "SoldierEventBattlePool.json")
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public class SoldierEventBattlePoolDef extends BaseDef {
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private int Id;
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private int PoolId;
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private int LevelName;
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private int AddDifficult;
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private int weight;
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private int FloorGroup;
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private int coin;
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private int CharacterCount;
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private int StrategyCardCount;
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@Override
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public int getId() {
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return Id;
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}
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public int getWeight() {
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return weight;
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}
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public int getCoin() {
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return coin;
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}
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}
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