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https://github.com/Melledy/Nebula.git
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Implement setting headicons/skins
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@@ -35,6 +35,8 @@ public class GameData {
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@Getter private static DataTable<ItemDef> ItemDataTable = new DataTable<>();
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@Getter private static DataTable<ProductionDef> ProductionDataTable = new DataTable<>();
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@Getter private static DataTable<PlayerHeadDef> PlayerHeadDataTable = new DataTable<>();
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@Getter private static DataTable<TitleDef> titleDataTable = new DataTable<>();
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@Getter private static DataTable<MallMonthlyCardDef> MallMonthlyCardDataTable = new DataTable<>();
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@Getter private static DataTable<MallPackageDef> MallPackageDataTable = new DataTable<>();
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@@ -6,6 +6,7 @@ import emu.nebula.game.inventory.ItemParamMap;
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import emu.nebula.game.inventory.ItemSubType;
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import emu.nebula.game.inventory.ItemType;
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import lombok.Getter;
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import lombok.Setter;
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@Getter
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@ResourceType(name = "Item.json")
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@@ -25,6 +26,9 @@ public class ItemDef extends BaseDef {
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private transient ItemType itemType;
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private transient ItemSubType itemSubType;
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@Setter
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private transient TitleDef titleData;
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@Override
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public int getId() {
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return Id;
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@@ -0,0 +1,19 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "PlayerHead.json")
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public class PlayerHeadDef extends BaseDef {
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private int Id;
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private int HeadType;
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private int UnlockChar;
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private int UnlockSkin;
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@Override
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public int getId() {
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return Id;
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}
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}
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@@ -0,0 +1,28 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.GameData;
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import emu.nebula.data.ResourceType;
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import emu.nebula.data.ResourceType.LoadPriority;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "Title.json", loadPriority = LoadPriority.LOW)
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public class TitleDef extends BaseDef {
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private int Id;
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private int ItemId;
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private int TitleType;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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var item = GameData.getItemDataTable().get(this.getItemId());
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if (item != null) {
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item.setTitleData(this);
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}
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}
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}
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