From 484ca84e0020bf5bdeb2e4bc75f04e6fb620d555 Mon Sep 17 00:00:00 2001 From: Melledy <121644117+Melledy@users.noreply.github.com> Date: Fri, 14 Nov 2025 07:55:06 -0800 Subject: [PATCH] Clone response when getting friends list This is so we dont add nextpackages to our cached proto --- .../nebula/server/handlers/HandlerFriendListGetReq.java | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/main/java/emu/nebula/server/handlers/HandlerFriendListGetReq.java b/src/main/java/emu/nebula/server/handlers/HandlerFriendListGetReq.java index a577f0a..70c934f 100644 --- a/src/main/java/emu/nebula/server/handlers/HandlerFriendListGetReq.java +++ b/src/main/java/emu/nebula/server/handlers/HandlerFriendListGetReq.java @@ -10,8 +10,11 @@ public class HandlerFriendListGetReq extends NetHandler { @Override public byte[] handle(GameSession session, byte[] message) throws Exception { - // Build response - var rsp = session.getPlayer().getFriendList().toProto(); + // Get cached friends list proto + var proto = session.getPlayer().getFriendList().toProto(); + + // Clone response from cached proto + var rsp = proto.clone(); // Encode and send return session.encodeMsg(NetMsgId.friend_list_get_succeed_ack, rsp);