Implement title/signature switching

This commit is contained in:
Melledy
2025-10-28 00:06:02 -07:00
parent 07150384ce
commit 4b25ac5d9b
4 changed files with 106 additions and 4 deletions

View File

@@ -16,13 +16,11 @@ public class HandlerActivityDetailReq extends NetHandler {
public byte[] handle(GameSession session, byte[] message) throws Exception {
var rsp = ActivityResp.newInstance();
/*
var activity = ActivityMsg.newInstance()
.setId(700101)
.setTrial(ActivityTrial.newInstance());
rsp.addList(activity);
*/
return this.encodeMsg(NetMsgId.activity_detail_succeed_ack, rsp);
}

View File

@@ -0,0 +1,22 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.PlayerSignatureEdit.PlayerSignatureEditReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.player_signature_edit_req)
public class HandlerPlayerSignatureEdit extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = PlayerSignatureEditReq.parseFrom(message);
session.getPlayer().editSignature(req.getSignature());
return this.encodeMsg(NetMsgId.player_signature_edit_succeed_ack);
}
}

View File

@@ -0,0 +1,22 @@
package emu.nebula.server.handlers;
import emu.nebula.net.NetHandler;
import emu.nebula.net.NetMsgId;
import emu.nebula.proto.PlayerTitleEdit.PlayerTitleEditReq;
import emu.nebula.net.HandlerId;
import emu.nebula.net.GameSession;
@HandlerId(NetMsgId.player_title_edit_req)
public class HandlerPlayerTitleEditReq extends NetHandler {
@Override
public byte[] handle(GameSession session, byte[] message) throws Exception {
// Parse request
var req = PlayerTitleEditReq.parseFrom(message);
boolean success = session.getPlayer().editTitle(req.getTitlePrefix(), req.getTitleSuffix());
return this.encodeMsg(success ? NetMsgId.player_title_edit_succeed_ack : NetMsgId.player_title_edit_failed_ack);
}
}