Implement boss blitz server leaderboard

This commit is contained in:
Melledy
2025-11-13 07:52:38 -08:00
parent c012742d30
commit 4c66a494f2
7 changed files with 311 additions and 3 deletions

View File

@@ -1,5 +1,6 @@
package emu.nebula.database;
import java.util.List;
import java.util.stream.Stream;
import emu.nebula.Config.DatabaseInfo;
@@ -27,6 +28,8 @@ import dev.morphia.*;
import dev.morphia.annotations.Entity;
import dev.morphia.mapping.Mapper;
import dev.morphia.mapping.MapperOptions;
import dev.morphia.query.FindOptions;
import dev.morphia.query.Sort;
import dev.morphia.query.filters.Filters;
import dev.morphia.query.updates.UpdateOperators;
import lombok.Getter;
@@ -159,6 +162,14 @@ public final class DatabaseManager {
public <T> Stream<T> getObjects(Class<T> cls) {
return getDatastore().find(cls).stream();
}
public <T> List<T> getSortedObjects(Class<T> cls, String filter, int limit) {
var options = new FindOptions()
.sort(Sort.descending(filter))
.limit(limit);
return getDatastore().find(cls).iterator(options).toList();
}
public <T> void save(T obj) {
getDatastore().save(obj, INSERT_OPTIONS);

View File

@@ -10,6 +10,7 @@ import emu.nebula.GameConstants;
import emu.nebula.Nebula;
import emu.nebula.game.gacha.GachaModule;
import emu.nebula.game.player.PlayerModule;
import emu.nebula.game.scoreboss.ScoreBossModule;
import emu.nebula.net.GameSession;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
@@ -24,6 +25,7 @@ public class GameContext implements Runnable {
// Modules
private final PlayerModule playerModule;
private final GachaModule gachaModule;
private final ScoreBossModule scoreBossModule;
// Game loop
private final ScheduledExecutorService scheduler;
@@ -37,6 +39,7 @@ public class GameContext implements Runnable {
// Setup game modules
this.playerModule = new PlayerModule(this);
this.gachaModule = new GachaModule(this);
this.scoreBossModule = new ScoreBossModule(this);
// Run game loop
this.scheduler = Executors.newScheduledThreadPool(1);

View File

@@ -1,5 +1,6 @@
package emu.nebula.game.scoreboss;
import emu.nebula.Nebula;
import emu.nebula.data.GameData;
import emu.nebula.data.resources.ScoreBossControlDef;
import emu.nebula.game.player.Player;
@@ -11,6 +12,9 @@ public class ScoreBossManager extends PlayerManager {
private int levelId;
private long buildId;
private boolean checkedDatabase;
private ScoreBossRankEntry ranking;
public ScoreBossManager(Player player) {
super(player);
}
@@ -23,6 +27,15 @@ public class ScoreBossManager extends PlayerManager {
return GameData.getScoreBossControlDataTable().get(this.getControlId());
}
public ScoreBossRankEntry getRanking() {
if (this.ranking == null && !this.checkedDatabase) {
this.ranking = Nebula.getGameDatabase().getObjectByUid(ScoreBossRankEntry.class, this.getPlayerUid());
this.checkedDatabase = true;
}
return this.ranking;
}
public boolean apply(int levelId, long buildId) {
// Get level
var control = getControlData();
@@ -44,7 +57,38 @@ public class ScoreBossManager extends PlayerManager {
return true;
}
public void settle(int star, int score) {
// TODO
public boolean settle(int stars, int score) {
// Get level
var control = getControlData();
if (control == null || !control.getLevelGroup().contains(this.getLevelId())) {
return false;
}
// Get build
var build = getPlayer().getStarTowerManager().getBuildById(this.getBuildId());
if (build == null) {
return false;
}
// Get ranking from database
this.getRanking();
// Create ranking if its not in the database
if (this.ranking == null) {
this.ranking = new ScoreBossRankEntry(this.getPlayer(), this.getControlId());
}
// Settle
this.ranking.settle(this.getPlayer(), build, this.getLevelId(), stars, score);
// Save ranking
this.ranking.save();
// Clear
this.levelId = 0;
this.buildId = 0;
// Success
return true;
}
}

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@@ -0,0 +1,52 @@
package emu.nebula.game.scoreboss;
import java.util.ArrayList;
import java.util.List;
import emu.nebula.Nebula;
import emu.nebula.game.GameContext;
import emu.nebula.game.GameContextModule;
import emu.nebula.proto.ScoreBossRank.ScoreBossRankData;
import lombok.Getter;
@Getter
public class ScoreBossModule extends GameContextModule {
private long lastUpdate;
private long nextUpdate;
private List<ScoreBossRankData> ranking;
public ScoreBossModule(GameContext context) {
super(context);
this.nextUpdate = -1;
this.ranking = new ArrayList<>();
}
public synchronized List<ScoreBossRankData> getRanking() {
if (System.currentTimeMillis() > this.nextUpdate) {
this.updateRanking();
}
return this.ranking;
}
// Cache ranking so we dont query the database too much
private void updateRanking() {
// Clear
this.ranking.clear();
// Get from database
var list = Nebula.getGameDatabase().getSortedObjects(ScoreBossRankEntry.class, "score", 50);
for (int i = 0; i < list.size(); i++) {
// Get rank entry and set proto
var entry = list.get(i);
entry.setRank(i + 1);
// Add to ranking
this.ranking.add(entry.toProto());
}
this.nextUpdate = System.currentTimeMillis() + 1000;
this.lastUpdate = Nebula.getCurrentTime();
}
}

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@@ -0,0 +1,171 @@
package emu.nebula.game.scoreboss;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import emu.nebula.database.GameDatabaseObject;
import emu.nebula.game.player.Player;
import emu.nebula.game.tower.StarTowerBuild;
import emu.nebula.game.character.Character;
import emu.nebula.proto.Public.HonorInfo;
import emu.nebula.proto.ScoreBossRank.ScoreBossRankChar;
import emu.nebula.proto.ScoreBossRank.ScoreBossRankData;
import emu.nebula.proto.ScoreBossRank.ScoreBossRankTeam;
import lombok.Getter;
import lombok.Setter;
@Getter
@Entity(value = "score_boss_rank", useDiscriminator = false)
public class ScoreBossRankEntry implements GameDatabaseObject {
@Id
private int playerUid;
private String name;
private int level;
private int headIcon;
private int titlePrefix;
private int titleSuffix;
private int[] honor;
private int score;
private int controlId;
private Map<Integer, ScoreBossTeamEntry> teams;
@Setter
private transient int rank;
@Deprecated // Morphia only
public ScoreBossRankEntry() {
this.rank = 999;
}
public ScoreBossRankEntry(Player player, int controlId) {
this.playerUid = player.getUid();
this.controlId = controlId;
this.teams = new HashMap<>();
}
public void update(Player player) {
this.name = player.getName();
this.level = player.getLevel();
this.headIcon = player.getHeadIcon();
this.titlePrefix = player.getTitlePrefix();
this.titleSuffix = player.getTitleSuffix();
this.honor = player.getHonor();
}
public void settle(Player player, StarTowerBuild build, int level, int stars, int score) {
// Update player data
this.update(player);
// Set team entry
var team = new ScoreBossTeamEntry(player, build, stars, score);
this.getTeams().put(level, team);
// Calculate score
this.score = 0;
for (var t : this.getTeams().values()) {
this.score += t.getLevelScore();
}
}
// Proto
public ScoreBossRankData toProto() {
var proto = ScoreBossRankData.newInstance()
.setId(this.getPlayerUid())
.setNickName(this.getName())
.setWorldClass(this.getLevel())
.setHeadIcon(this.getHeadIcon())
.setScore(this.getScore())
.setTitlePrefix(this.getTitlePrefix())
.setTitleSuffix(this.getTitleSuffix())
.setRank(this.getRank());
for (int id : this.getHonor()) {
proto.addHonors(HonorInfo.newInstance().setId(id));
}
for (var team : this.getTeams().values()) {
proto.addTeams(team.toProto());
}
return proto;
}
// Extra classes
@Getter
@Entity(useDiscriminator = false)
public static class ScoreBossTeamEntry {
private int buildId;
private int buildScore;
private int stars;
private int levelScore;
private List<ScoreBossCharEntry> characters;
@Deprecated // Morphia only
public ScoreBossTeamEntry() {
}
public ScoreBossTeamEntry(Player player, StarTowerBuild build, int stars, int score) {
this.buildId = build.getUid();
this.buildScore = build.getScore();
this.stars = stars;
this.levelScore = score;
this.characters = new ArrayList<>();
for (var charId : build.getCharIds()) {
var character = player.getCharacters().getCharacterById(charId);
if (character != null) {
this.getCharacters().add(new ScoreBossCharEntry(character));
}
}
}
public ScoreBossRankTeam toProto() {
var proto = ScoreBossRankTeam.newInstance()
.setBuildScore(this.getBuildScore())
.setLevelScore(this.getLevelScore());
for (var c : this.getCharacters()) {
proto.addChars(c.toProto());
}
return proto;
}
}
@Getter
@Entity(useDiscriminator = false)
public static class ScoreBossCharEntry {
private int id;
private int level;
@Deprecated // Morphia only
public ScoreBossCharEntry() {
}
public ScoreBossCharEntry(Character character) {
this.id = character.getCharId();
this.level = character.getLevel();
}
public ScoreBossRankChar toProto() {
var proto = ScoreBossRankChar.newInstance()
.setId(this.getId())
.setLevel(this.getLevel());
return proto;
}
}
}

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@@ -16,6 +16,29 @@ public class HandlerScoreBossRankReq extends NetHandler {
var rsp = ScoreBossRankInfo.newInstance()
.setLastRefreshTime(Nebula.getCurrentTime());
// Get self
var self = session.getPlayer().getScoreBossManager().getRanking();
if (self != null) {
rsp.setSelf(self.toProto());
}
// Get ranking
var ranking = Nebula.getGameContext().getScoreBossModule().getRanking();
for (var entry : ranking) {
// Check self
if (self != null && self.getPlayerUid() == entry.getId()) {
rsp.getMutableSelf().setRank(entry.getRank());
}
// Add to ranking
rsp.addRank(entry);
}
// Set total
rsp.setTotal(ranking.size());
// Encode and send
return session.encodeMsg(NetMsgId.score_boss_rank_succeed_ack, rsp);
}

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@@ -16,7 +16,11 @@ public class HandlerScoreBossSettleReq extends NetHandler {
var req = ScoreBossSettleReq.parseFrom(message);
// Settle
session.getPlayer().getScoreBossManager().settle(req.getStar(), req.getScore());
boolean success = session.getPlayer().getScoreBossManager().settle(req.getStar(), req.getScore());
if (success == false) {
return session.encodeMsg(NetMsgId.score_boss_settle_failed_ack);
}
// Build response
var rsp = ScoreBossSettleResp.newInstance();