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Refactor error codes
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@@ -33,7 +33,8 @@ import emu.nebula.proto.Public.CharGemSlot;
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import emu.nebula.proto.Public.UI32;
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import emu.nebula.proto.PublicStarTower.StarTowerChar;
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import emu.nebula.proto.PublicStarTower.StarTowerCharGem;
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import emu.nebula.server.error.ServerException;
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import emu.nebula.server.error.ErrorCode;
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import emu.nebula.server.error.NebulaException;
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import emu.nebula.util.Bitset;
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import emu.nebula.util.ints.CustomIntArray;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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@@ -667,16 +668,16 @@ public class GameCharacter implements GameDatabaseObject {
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return true;
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}
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public synchronized PlayerChangeInfo generateGem(int slotId) throws ServerException {
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public synchronized PlayerChangeInfo generateGem(int slotId) throws NebulaException {
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// Get gem slot
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var slot = this.getGemSlot(slotId);
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if (slot == null) {
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throw new ServerException(110105, "Emblem slot doesn't exist");
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throw new NebulaException(ErrorCode.SERVER_ERROR, "Emblem slot doesn't exist");
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}
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// Skip if slot is full
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if (slot.isFull()) {
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throw new ServerException(110105, "Emblem slots are full");
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throw new NebulaException(ErrorCode.SERVER_ERROR, "Emblem slots are full");
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}
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// Get gem data
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@@ -684,17 +685,17 @@ public class GameCharacter implements GameDatabaseObject {
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var gemControl = GameData.getCharGemSlotControlDataTable().get(slotId);
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if (gemControl == null) {
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throw new ServerException(110105, "Emblem slot data doesn't exist");
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throw new NebulaException(ErrorCode.SERVER_ERROR, "Emblem slot data doesn't exist");
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}
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// Check character level
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if (this.getLevel() < gemControl.getUnlockLevel()) {
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throw new ServerException(110105, "Trekker needs to be at least level " + gemControl.getUnlockLevel());
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throw new NebulaException(ErrorCode.SERVER_ERROR, "Trekker needs to be at least level " + gemControl.getUnlockLevel());
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}
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// Make sure the player has the materials to craft the emblem
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if (!getPlayer().getInventory().hasItem(gemData.getGenerateCostTid(), gemControl.getGeneratenCostQty())) {
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throw new ServerException(119903);
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throw new NebulaException(ErrorCode.INSUFFICIENT_RESOURCES);
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}
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// Generate attributes and create gem
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@@ -718,11 +719,11 @@ public class GameCharacter implements GameDatabaseObject {
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}
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@SuppressWarnings("deprecation")
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public synchronized PlayerChangeInfo refreshGem(int slotId, int gemIndex, RepeatedInt lockedAttributes) throws ServerException {
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public synchronized PlayerChangeInfo refreshGem(int slotId, int gemIndex, RepeatedInt lockedAttributes) throws NebulaException {
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// Get gem from slot
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var gem = this.getGemFromSlot(slotId, gemIndex);
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if (gem == null) {
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throw new ServerException(111609);
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throw new NebulaException(ErrorCode.GEM_NOT_EXIST);
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}
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// Get gem data
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@@ -730,17 +731,17 @@ public class GameCharacter implements GameDatabaseObject {
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var gemControl = GameData.getCharGemSlotControlDataTable().get(slotId);
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if (gemControl == null) {
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throw new ServerException(110105, "Emblem slot data doesn't exist");
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throw new NebulaException(ErrorCode.SERVER_ERROR, "Emblem slot data doesn't exist");
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}
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// Check character level
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if (this.getLevel() < gemControl.getUnlockLevel()) {
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throw new ServerException(110105, "Trekker needs to be at least level " + gemControl.getUnlockLevel());
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throw new NebulaException(ErrorCode.SERVER_ERROR, "Trekker needs to be at least level " + gemControl.getUnlockLevel());
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}
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// Get locked attributes
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if (lockedAttributes.length() > gemControl.getLockableNum()) {
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throw new ServerException(110105, "You can only lock up to " + gemControl.getLockableNum() + " attributes");
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throw new NebulaException(ErrorCode.SERVER_ERROR, "You can only lock up to " + gemControl.getLockableNum() + " attributes");
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}
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// Calculate the materials we need
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