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fix(tower_defense): level id is key, not value
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@@ -65,7 +65,7 @@ public class TowerDefenseActivity extends GameActivity {
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var proto = msg.getMutableTowerDefense();
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var proto = msg.getMutableTowerDefense();
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// Add completed stages
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// Add completed stages
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for (int id : this.completedStages.values()) {
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for (int id : this.completedStages.keySet()) {
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// Create proto
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// Create proto
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var level = ActivityTowerDefenseLevel.newInstance();
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var level = ActivityTowerDefenseLevel.newInstance();
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@@ -78,7 +78,7 @@ public class TowerDefenseActivity extends GameActivity {
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}
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}
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// Add completed quests
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// Add completed quests
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for (int id : this.completedStages.values()) {
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for (int id : this.completedStages.keySet()) {
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// Create proto
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// Create proto
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var quest = ActivityQuest.newInstance();
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var quest = ActivityQuest.newInstance();
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