Add completed dummy achievements because the client needs them for random things

This commit is contained in:
Melledy
2025-11-24 21:38:40 -08:00
parent c78c6a7492
commit 55ff9b2826
3 changed files with 48 additions and 0 deletions
@@ -97,6 +97,9 @@ public class GameData {
@Getter private static DataTable<DailyQuestDef> DailyQuestDataTable = new DataTable<>();
@Getter private static DataTable<DailyQuestActiveDef> DailyQuestActiveDataTable = new DataTable<>();
// Achievements
@Getter private static DataTable<AchievementDef> AchievementDataTable = new DataTable<>();
// Tutorial
@Getter private static DataTable<TutorialLevelDef> TutorialLevelDataTable = new DataTable<>();
@@ -0,0 +1,26 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import lombok.Getter;
@Getter
@ResourceType(name = "Achievement.json")
public class AchievementDef extends BaseDef {
private int Id;
private int Type;
private int CompleteCond;
private int AimNumShow;
private int[] Prerequisites;
// Reward
private int Tid1;
private int Qty1;
@Override
public int getId() {
return Id;
}
}