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feat(tower_defense): implement first clear rewards
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@@ -139,6 +139,9 @@ public class GameData {
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// Activity
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@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
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// Tower defense
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@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
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@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
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@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
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@@ -0,0 +1,33 @@
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package emu.nebula.data.resources;
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import emu.nebula.data.BaseDef;
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import emu.nebula.data.ResourceType;
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import emu.nebula.game.inventory.ItemParamMap;
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import lombok.Getter;
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@Getter
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@ResourceType(name = "TowerDefenseLevel.json")
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public class TowerDefenseLevelDef extends BaseDef {
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private int Id;
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private int Condition2;
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private int Condition3;
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private int Item1;
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private int Qty1;
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private int Item2;
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private int Qty2;
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private transient ItemParamMap rewards;
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@Override
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public int getId() {
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return Id;
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}
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@Override
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public void onLoad() {
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// Parse rewards
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this.rewards = new ItemParamMap();
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this.rewards.add(this.Item1, this.Qty1);
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this.rewards.add(this.Item2, this.Qty2);
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}
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}
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