feat(tower_defense): implement first clear rewards

This commit is contained in:
Fishia
2025-12-06 01:21:28 -08:00
committed by Melledy
parent 51f6db9803
commit 5707c1c919
5 changed files with 76 additions and 7 deletions
@@ -139,6 +139,9 @@ public class GameData {
// Activity
@Getter private static DataTable<ActivityDef> ActivityDataTable = new DataTable<>();
// Tower defense
@Getter private static DataTable<TowerDefenseLevelDef> TowerDefenseLevelDataTable = new DataTable<>();
@Getter private static DataTable<TrialControlDef> TrialControlDataTable = new DataTable<>();
@Getter private static DataTable<TrialGroupDef> TrialGroupDataTable = new DataTable<>();
@@ -0,0 +1,33 @@
package emu.nebula.data.resources;
import emu.nebula.data.BaseDef;
import emu.nebula.data.ResourceType;
import emu.nebula.game.inventory.ItemParamMap;
import lombok.Getter;
@Getter
@ResourceType(name = "TowerDefenseLevel.json")
public class TowerDefenseLevelDef extends BaseDef {
private int Id;
private int Condition2;
private int Condition3;
private int Item1;
private int Qty1;
private int Item2;
private int Qty2;
private transient ItemParamMap rewards;
@Override
public int getId() {
return Id;
}
@Override
public void onLoad() {
// Parse rewards
this.rewards = new ItemParamMap();
this.rewards.add(this.Item1, this.Qty1);
this.rewards.add(this.Item2, this.Qty2);
}
}